Joke Battles Wikia

Summary[]

Level 100 on Destiny Islands Sora, just as his name implies, is a Sora who, instead of wanting to see the worlds outside of his own, decided to always remain on Destiny Islands as such, sparing it from being devoured by the darkness as the story was never able to progress. After spending a long time on Destiny Island and having fought his friends over and over and over and over again, Sora would slowly become a god amongst men on his island, developing powerful sword techniques and even learning magic along the way.

Powers and Stats[]

Tier: At least 9-B possibly 9-A, Higher with Berserk

Name: Sora

Origin: Kingdom Hearts

Gender: Male

Age: 14 years old

Classification: level 100 Human

Powers and Abilities: Superhuman Physical Characteristics, Acrobatics (Is capable of highly acrobatic and physcially demanding moves such as Hurricane Blast which requires Sora to spin-slash with his wooden sword 1080° vertically in rapid moonsaults), Weapon Mastery (Is highly skilled with a wooden sword, being capable of various combos a kid his age shouldn't be capable of pulling off), Healing (Has access to ninety-nine potions), Statistics Amplification (Has access to the Protect Chain which slightly raises defense. The Berserk ability boosts Sora's attack power when at low health), Fate Manipulation (Kairi is fated to have Sora to protect her, thus preventing permanent death or incapacitation in regular circumstances), Immortality and Regeneration (High-Godly and Reliant Immortality: Kairi will bring back Sora back from death, even after having his heart destroyed), Multiple Selves (Multiple Minds: Sora has within himself the heart of Ventus, which later on allowed him to not be entirely lost to darkness), Information Analysis (The Scan ability allows Sora to view the health of his opponent), Status Effect Inducement and Energy Projection (Stun Inducement: The Stun Impact ability has Sora gather energy before unleashing it in a large burst which stuns the opponent), Damage Boost (Is naturally capable of landing Critical Hits. The Ripple Drive ability has Sora unleash an aura attack which grows stronger according to his maximum Magic Points. The MP Rage ability allows Sora to regain Magic Points when being dealt damage), Damage Reduction (The Second Chance ability allows Sora to survive a fatal blow with one HP provided he has more than one HP left), Telekinesis (The Treasure Magnet ability allows Sora to automatically collect nearby prizes and items), limited Probability Manipulation (The Critical Plus ability increases the chances of Sora landing a critcal hit. The Lucky Strike ability increases the drop rate of items), Invulnerability (The Leaf Bracer ability allows Sora to become invulnerable while casting Cure and its variants. Not Combat-aplicable), Attack Reflection (The Guard ability allows Sora to reflect projectiles)

Attack Potency: At least Wall level+ possibly Small Building level (Is much stronger than his level one self who could already bust crates at this level), Higher with Berserk (Berserk boosts Sora's attack power when at low health)

Speed: Athletic Human (Sora is a highly athletic teenager), Higher with Sliding Dash (Sliding Dash is faster than Sora's usual movement)

Lifting Strength: At least Class 10 (Should be much superior to his level one self who could already push large boulders)

Striking Strength: At least Wall level+ possibly Small Building level, Higher with Berserk

Durability: At least wall level+ possibly Small Building level (Is incredibly above his level one self who could already handle beatings from those comparable to him)

Stamina: Athletic (Sora is a highly athletic teenager capable of perfoming highly physically demanding combos while battling three of his friends at once)

Range: Standard Melee, Extended Melee with Wooden Sword, Higher with various moves (Moves such as Ripple Drive and Stun Impact naturally have higher range)

Standard Equipment: Wooden Sword, Protect Chain and ninety-nine potions

Intelligence: Above Average likely Gifted in Combat (Sora is a highly accomplished swordman for his age. Is capable of highly impressive and physically demanding combos and moves that he entirely taught to himself such as Hurricane Blast in which Sora spin-slashes with his wooden sword 1080° vertically in rapid moonsaults. Taught himself how to perfrom magical attacks such as Ripple Drive and Stun Impact), Average otherwise (Besisde his impresive combat capabilities, Sora is but a regular fourteen years old adolescent who is imply to be subject to an educative system)

Other[]

Standard Tactics: Sora will make use of his impressive swordmanship to overwhelm his opponent with various combos and will often make use of his magical skills such as Ripple Drive or Stun Impact as combo finishers. Should Sora find himself being overwhelm by his opponent he will began utilizing his ninety-nine potions to attempt to outlast them.

Weaknesses: Has not shown any notable skill in hand to hand combat, possibly leaving him defenseless should one disarm him

Notable Attacks/Techniques:[]

  • Guard: Sora puts the Keyblade in front of himself, blocking frontal attacks.
  • Ripple Drive: A powerful finisher attacks that envelop Sora's surroundings with a pink lattice that deals damage to all foes nearby.
  • Stun Impact: Sora quickly gathers energy and then emits it from himself at all directions, forming a sphere that stuns foes caught in it.
  • Sliding Dash: Sora quickly slides to attack a grounded target and follow up with other moves.
  • Blitz: A combo finisher in which Sora slams his Wooden Sword downwards.
  • Hurricane Blast: An aerial combo finisher where Sora performs three moonsaults with his Wooden Sword while quickly falling downwards, striking enemies below him as well as his target.
  • Aerial Swing: If there's a target above Sora, he jumps and spins with the Keyblade.
  • Vortex: Sora performs a large horizontal swing with the Wooden Sword, can be done on the ground and on the air.
  • Slapshot: Sora performs a quick uppercut with the Keyblade, generally used if the target is right next to him.
  • Scan: Sora can gauge the overall remaining fighting strength and health of his opponents.
  • Leaf Bracer: Sora is protected from all sources of damage while he's using one of the restorative Cure spells
  • MP Rage: A portion of the damage Sora takes will be converted into MP, allowing him to cast more magic.
  • Second Chance: Sora will survive any attack that would otherwise kill him unless he is already on the verge of death before taking the attack.
  • Berserk: Sora's attack potency is increased when at low health.
  • Treasure Magnet: Automatically pulls to himself items such as healing orbs, magical orbs and money, can extend up to hundreds of items at the same time.

Battle Records[]

Notable Victories:

Notable Losses:

Inconclusive Matches: