Introduction[]
List of properties, behaviours and Abilities the wheels, spaces and items from Magic the Noah games since the very first notable appearance of them.
This is originally from the FC/OC Wiki, but has been moved here due to the new Site Rules (which is understandable I think).
Game Show Where I Didn't Tell Players How To Win[]
Participants:
- SaltyPhish
- TwoBold
- Lewissmle
- Start: The space in which everyone starts at. If any player ever return or pass the Start space, they can either gain 2 gold or spin the Good Wheel.
- Lose Turn: Players that land on this space cannot do anything for one turn.
- Goblin: Players that land on the Goblin space have to pay 1 gold or spin the bad wheel, players that have no gold don't interact with the goblin.
- Shop: The space in which players can purchase items, the quantity of items is shared with the shop in the Shadow Realm.
- Test of Knowledge: Spins the Knowledge Wheel, the player receives 3 gold upon winning or is sent to the Shadow Realm upon losing.
- Battle Space: If two players land on this space they have to perform the action decided by the Battle Wheel, the winner decides if they spin the Good Wheel or if the loser spins the Bad Wheel.
- Missile Outpost: The player chooses a target who has to spin the Bad Wheel
- Shadow Realm: Forces the player to spin the Shadow Wheel unless they escape it first, contains a shop allowing them to purchase items.
- Super Shadow Realm: Created when SaltyPhish sent Twobold into the Shadow Realm while he was already there. Players inside have to spin the Shadow Wheel twice.
Bad Wheel[]
- Spin 2x
- Go to Shadow Realm
- Move to Lose Turn
- Go to shop
- Give 3 gold to another player
- Give items to any player
- Return to start
- Give all gold to goblin
- Gain 1 gold
- Goblin gains 3 gold
- Move to battle space
- Swap places with a random player
Good Wheel[]
- Gain 2 Magic Cards
- Lose 1 gold
- Gain 5 gold
- Gain 3 gold
- Move another player to the Shadow Realm
- Go to start
- Buy from shop: Allows the player to take an item from the shop without spending any gold.
Battle Wheel[]
- Rock Paper Scissors
- MS Paint Competition
- Number off: The players have to say a number, the player with the bigger number wins.
- no battle
- Joke Battle: Both players tell a joke, the person with the funnier joke wins.
- Person with less gold wins
Knowledge Wheel[]
- Tell me a fun fact about ___: Noah decides a topic and the player has to tell a fun fact about that topic.
- Spelling Test
- Trivia
- Tell me something I don't know
- Automatic Loss
- Manual Win
- Visit the shop: The player can purchase items from the shop, however they are not physically sent over to it.
Shadow Wheel[]
- Spin 2x
- Gain Magic Card
- Spin again
- Give 1 gold to Goblin
- Lose next turn
- Other players gain 1 gold
- Gain 1 gold
- Give 1 gold to another player
- Nothing
- Spin Bad Wheel
- Gold: Used to purchase items from the Shop, all mammals start with 4 gold while fish start with 3 gold.
- Expletive (4g): Allows the user to say one swear word.
- Magic Card (5g): Allows the user to traverse Unicorn Paths from either direction, the cards are used to exit the Shadow Realm. Players can also traverse Unicorn Paths if they have no gold.
- Gold Coin (3g): Gives the user 8 gold.
- Guide (1g): A simple card that guides the player.
- Ticket (2g): Manually trigger a good wheel spin.
- Counterspell (4g): Allows the user to say no to anything.
- Knife (4g): The user can steal 5 gold from another player.
- Vaporeon (3g): Stated to do nothing. Necessary to win the game
- Teleport Spell (1g): Allows the user to teleport anywhere unless they are within the shadow realm. It has been shown that they can be used to teleport the user into the Shadow Realm.
- Swap Block (5g): Allows the user to swap places with another player.
- Blue Eyes White Dragon (7g): While they were stated to do nothing, if three of them are combined they turn into Blue Eyes Ultimate Dragon.
- Blue Eyes Ultimate Dragon: While it stated to do nothing as well, it started to count up to five at the end of the user's turn. As SaltyPhish gathered all three Vaporeons, it was explained that the Ultimate Dragon was at max stacks, thus allowing Salty to win the game.
- Sett (1g): Allows the user to manually trigger a battle with another player.
I Made A Game But Every Turn It Gets Worse[]
Participants:
- GunnarTV
- Chris James
- Andy King
- Pink: The player that lands on this space can buy a flamingo, however the cost is determined by the Flamingo Wheel.
- Purple: The player has to spin the Crazy Wheel.
- Cyan: The player gains 2 gold
- Green: The player has to spin the Good Wheel.
- Blue: Forces the player to return to start.
- Orange: If a player lands on this space, something is added to the board.
- Yellow: The Shop Space, allows items to be purchased.
- Red: The player has to spin the Bad Wheel.
Bad Wheel[]
- Return to start
- Spin Good Wheel
- Lose Next Turn
- Spin 2x
- Give away one item
- Emotional Damage
- Add new space spin again
- Donate 1 Gold spin again
- Give away half of gold
Good Wheel[]
- Bad Wheel
- Gain 5 Gold
- Gain 7 Gold
- Send player back to start
- Swap places with any player
- Free Item
- Gain 3 Gold
- Move to Flamingo Space
- Make Player spin Bad Wheel
- Gain 4 Gold
Crazy Wheel[]
- Add 3 Tiles
- Path of Chaos
- Noah's Chaos
- Shuffle Players
- All players get random item
- Double everyone's gold
- Add 5 Tiles and remove 3
Flamingo Wheel[]
- Free
- 1 Gold
- 3 Gold: Appears twice on the wheel
- 5 Gold
- 10 Gold
- 15 Gold
- All of your Gold
- Lose a flamingo
- Trade any items for flamingo
Color Wheel[]
- Green
- Purple
- Yellow
- Orange
- Cyan
- Red
- Blue
- Egg (1g): Allows the user to manually spin the Crazy Wheel.
- Big Sword (7g): The user has a 50% chance to steal a Flamingo from another player.
- Scissors (1g): Allows the Player to cut a path upon use.
- Rubix Cube (3g): Rearranges the board at random.
- Smiley Face (4g): The target has to make Noah laugh, otherwise they lose 5 gold which is then given to the user.
- Portal Gun (3g): The user can forcibly move the target anywhere on the board.
- Flamingo (12g): Three of these are necessary for victory in this gameshow, doesn't do anything else.
- Bowser (5g): Redistributes gold upon use.
- Apple (2g): Allows the user to move any player back to start.
- Swap Block (5g): Allows the user to swap places with another player.
- Orange (1g): Allows the user to create a new space on the board.
- Vaporeon (3g)
- Sad Mask (1g): Allows the user to force another player to spin the Bad Wheel.
- Lucky Seven (1g): The user has a 50% chance to double their gold, however failing the coin flip removes all gold from the user.
I Made An RPG But Its Extremely Scuffed[]
Participants:
- SaltyPhish
- TwoBold
- Lewissmle
- Village: Safe Space, players can enter the shop while in the village to purchase equipment or potions.
- Bad Wheel: If a player stops on this space, they have to spin the Bad Wheel.
- Good Wheel: If the player stops on this space, they have to spin the Good Wheel.
- Shadow Realm: Has a path leading to it from the Bad Wheel Space, impossible to escape normally once entered. Players inside must spin the Shadow Wheel.
- Gold: Players on this space gain an additonal gold to spend.
- Cave: Monsters spawn from the cave.
Bad Wheel[]
- Return to start: Appears on the wheel 5 times, landing on it sends the player back to the village.
- Lose Item: The player loses an item of their choice.
- Go to Shadow Realm
- Lose 2 Gold
- Gain 1 Power
- Lose 2 Power
Good Wheel[]
- Go to Shadow Realm
- Gain 10 Power
- Gain 7 Power
- Gain 5 Power
- Gain 2 Power
- Gain 20 Gold
- Gain 15 Gold
- Gain 10 Gold
- Gain 5 Gold
- Gain 2 Gold
Shadow Wheel[]
- Lose 1 Power
- Spin +2
- Return to Village
- Spin Bad Wheel
- Lose 2 Gold
- General: Players on the same space as a monster have to spin a Battle Wheel, which compares their points in power and luck to see who wins. If the player loses a battle against a monster, they have to spin the Bad Wheel, and if the player wins the monster dies and they gain 1 point of power and 2 gold.
- Goblin: The weakest monster with only 1 point of power, steals everything from the opponent if they ever manage to win.
- Wolf: The second weakest monster at 2 points of power, can add the power of every wolf on it's space during a battle.
- Slime: Has 3 points of power, which increases by 2 points everytime it wins a battle.
- Skeleton: has 4 points of power, players that lose against the skeleton have to spin the Bad Wheel twice.
- Bandit: Has 5 points of power, steals 3 gold if the player loses.
- Hydra: An incredibly tough monster with 17 points of power, doesn't have any notable abilities.
- Dark Wizard: Slightly weaker at 15 points of power, sends the player to the Shadow Realm without spinning the Bad Wheel if they lose against the Wizard.
- Demon: Third strongest monster at 25 points of power, gains 5 points if they win against a player but they will eventually die if they reach 60 points.
- Golem: Second strongest monster at 60 points of power, sends the Player back to the village without spinning the Bad Wheel if they lose against the golem.
- Dragon: The stronest monster at 100 points of power, capable of automatically winning fights against those deemed "not strong enough" (however they also fought Salty who was at 8 points and evidently way weaker so this ability might be slightly exaggerated).
Equipment[]
- Stick (3g): Increases power by 1 point.
- Sword (5g): Increases power by 4 points.
- Bow (7g): Increases power by 5 points.
- Shield (4g): Prevents the user from losing power.
- B Sword (11g): Increases power by 12 points.
- Knife (8g): Increases power against other players by 8 points.
- F Sword (25g): Increases power by 24 points.
- Necklace (7g): Doubles the reward from winning battles. Seemingly a combined version of the B. Ring and the R. Ring.
- B Ring (4g): Doubles the power gained from winning battles.
- R Ring (4g): Doubles the gold gained from winning battles.
- Scythe (12g): Increases power by 8 points.
- Ball (15g): Increases power by 10 points.
Potions[]
- Blue Potion (8g): Allows the user to manually spin the Good Wheel.
- Red Potion (8g): Allows the user to manually spin the Bad Wheel.