“ | It's Nerf Or Nothing, As They Say! | „ |
~ Nerf Kid |

Summary[]
The Nerf Kid Is A Minor Antagonist That Appears In Viltonian's r/Bossfight: The Game. He Serves As The Third Boss Of The Game, As He Transports You To An Enlarged Bedroom Which Is Covered With Both Nerf Weaponry And Ammunition. You Realize That Is Not Just Any Normal Kid, But One That Was Sent By Higher Powers...
Powers And Stats[]
Tier: 9-B. High 8-C With Incendiary Darts
Name: Unknown, Referred To As Nerf Kid
Origin: Viltonian's r/Bossfight (Verse)
Gender: Male
Age: 10-12
Classification: Boss
Powers And Abilities: Superhuman Physical Characteristics, Social Influencing (Leadership; Is A Leader Who Is In Charge Of An Army Composed Of 500 Nerf Soldiers), Acrobatics (Performs Excellent Flips During Combat After Running On Solid Surfaces), Weapon Mastery (Since His Vest Is Covered With Darts, And He's Casually Wielding Two Fully Loaded Nerf Guns, It's Clearly That He Is Incredible Nerf Firearm User, Unlike His Footsoldiers), Fire Manipulation (Via Combustion Darts), Explosion Manipulation (Via Incendiart Darts), Forcefield Creation (Whenever He Spins Around In A Circle While Shooting, A Barrier Made Up Of Nerf Darts Will Appear), BFR And Dimensional Manipulation (3D And Non-Combat Applicable - He Will Transport Both Himself And The Player To An Enlarged Version Of His Room That He Made Before Their Encounter)
Attack Potency: Wall Level (Harms The Early Game Player, Who Can Destroy Lesser Parts Of Metallic Constructions, With His Standard Darts), Large Building Level+ With Incendiary Darts (His Incendiary Darts Scale To Darth Bucket)
Speed: Peak Human With Subsonic Reactions (Scales To The Dr. Pepper Knight)
Lifting Strength: Above Average Human (Can Carry Two Fully Loaded Nerf Guns, Which Weight A Little More Than The Average Human, With Very Little Effort)
Striking Strength: Wall Level
Durability: Wall Level (Can Trade Blows With The Early Game Player)
Stamina: Superhuman (Despite His Young Age, The Nerf Kid Can Fight For Extremely Long Periods Of Time Without Ever Getting Tired. His Will To Push Through Tough Situations Where He's Locked In Combat Exceeds Even The Most Physically Fit Humans)
Range: Several Meters With Nerf Weapons
Standard Equipment: Nerf Guns
Intelligence: Above Average (Even Though He's Between The Age Of 10 And 12, The Nerf Kid Has A Surprising Understanding Of What Him And His Footsoldiers Should Do In Combat, When Their Enemies Possess Firearms Of Their Own, Which Makes Him A Skilled Leader And Tactician)
Weaknesses: His Nerf Shields Only Last For Several Seconds. Is Unable To Make New Dimensions In Combat.
Notable Matchups[]
Victories:
Losses:
Inconclusive:
Other[]
Theme: Nerfin' Nonsense
Original Theme: The Missile Maestro (Paper Mario: The Origami King)