Joke Battles Wikia

Summary[]

A Mega Man Classic profile which takes every feat and statement very seriously from game data and other sources, resulting in extreme wank. However, not everything on here is complete bull. What? Were you expecting a backstory? I thought many people already knew the story of Mega Man...

MM11-MegaMan

Powers and Stats[]

Tier: 2-B, higher with Double Gear System, even higher with Final Smash

Name: Rock Light (Serial Number: DLN-001), Mega Man

Origin: Mega Man

Gender: Male

Age: A.I. age seems to be 10. Physical age seems to be that of a teenager.

Classification: Robot Master DLN-001, the first Mega Man.



Powers and Abilities:

Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2 and 3), Enhanced Senses (Has fought his way through pitch-black areas filled with hazards and can react to attacks from behind him. Has defeated opponents who utilized invisibility, teleportation, stealth and blinding techniques), Minor Body Control (Can transform either of his forearms into the Mega Buster at will. Has magnetic joints, allowing his forearms, and likely other body parts, to detach and function independently from his body when necessary), Energy Projection (With the Mega Buster. Can charge his shots to fire faster, stronger and bigger blasts) & Energy Absorption (Absorbed energy from weakened Robot Masters to replenish his own. Since he’s solar powered, he passively absorbs solar energy), Limited Power Mimicry (Can copy the abilities of other robots upon defeating them and can even do so to general technology), Acrobatics (Possesses general acrobatic skills and, due to his design, can fall from great heights and land on his feet without injury, perform slides, and traverse through harsh elemental environments and outer space without issue), Expert Marksman, Martial Arts (Physically fought against martial artists like Quick Man), Limited Information Analysis (By inserting chips or discs into his system, he gains any information that is stored within them), Teleportation (Usually non-combat applicable. Mostly for travel, but it has been used to escape dire situations), Summoning (Can summon Rush and other allies for various uses), Healing (With various types of Tanks and calling allies), Accelerated Development (Passive; Abilities. Despite being initially created as a household robot, he became exceptionally skilled in combat without any training and has defeated advanced and powerful foes on his first attempts. Quickly masters any new weapon he acquires and is resourceful in their use even in areas other than combat) and Analytical Prediction (Correctly predicted where Flash Man was going to appear after a time stop. Efficiently discovers and exploits the weaknesses of his opponents and adapts to their patterns and fighting styles over time).

All previous abilities, Weapon Creation (Can create virtually any materials required for the use of his Special Weapons), Danmaku, Energy Manipulation (With Gemini Laser, Pharaoh Shot and Charge Kick), Forcefield Creation (Of the energy and elemental variety among others) and Forcefield Bypassing (With Ring Boomerang, which penetrates shields to damage enemies), Fire Manipulation (With Fire Storm and Atomic Fire), Water Manipulation (With Bubble Lead, Rain Flush and Water Wave), Weather Manipulation (With Rain Flush, which creates acid rain), Ice Manipulation (With Ice Slasher, which freezes targets), Electricity Manipulation (With Thunder Beam and Spark Shock, the latter being able to paralyze targets), Earth Manipulation (With Power Stone and Crystal Eye), Air Manipulation (With Air Shooter), Explosion Manipulation (In the form of sticky bombs, missiles, etc.), Statistics Amplification (Can increase his physical strength with Super Arm), Homing Attack (With Magnet Missile and Dive Missile), Light Manipulation (With Flash Stopper, which emits a flash of light that blinds and stuns foes), Attack Reflection (With Mirror Buster), Gravity Manipulation & BFR (With Gravity Hold) and Time Manipulation (With Time Slow and Time Stopper).

Has access to the following abilities depending on what utilities he has: Platform Creation (With Magnet Beam, Items 1, 2 and 3, Balloon, Super Arrow and Carry), Energy Manipulation & Elasticity (With Magnet Beam, which creates an energy beam platform that can be elongated or shortened for range), Restricted Flight (With Item 2, Wire and Super Arrow), Surface Scaling (With Item 3 and Super Arrow, though the latter only sticks to walls on contact) and the abilities of Pre-Stardroid Rush, Beat and Eddie should he have them.

Resistance to the following: Technology Manipulation (Withstood electricity from Elec Man, who is known to have short-circuited ‘countless’ robots. Would later tank electricity from Spark Man, who has twice as much power as Elec Man. Was unaffected by Shadow Man’s Shadow Blade, which deranges the functions of mechanisms), Hacking (Resisted Dr. Wily’s hacking attempt, which controlled an exposition full of robots and Robot Masters and sent them on a worldwide rampage), Cosmic Radiations and Minor Time Manipulation (Effectively fought and defeated Time Man while under the effects of his Time Slow, but is still affected by more potent applications like time stop).

All previous abilities, Supernatural Willpower (Due to his belief in his goal, he continues fighting time and time again. Proto Man stated Bass could never defeat him because he had something to fight for. Resisted the effects of Evil Energy), Greater Acrobatics (Is generally more experienced and skilled by this point. Can perform wall jumps and has traversed through other planets with various conditions without issue), Greater Martial Arts (Has more overall experience in combat by this point. Can perform the Mega Upper, which is the same as the Shoryuken), Regeneration (Mid. Was able to pop back into shape after literally being crushed flat) and Statistics Amplification (With the Double Gear System. The Speed Gear increases his overall speed to the point where time seems slowed down to him while the Power Gear increases his overall power and modifies his Special Weapons).

All previous abilities with most in greater quantities, Restricted Flight (With Tornado Hold, Tornado Blow and Pile Driver), Life Absorption (With Grab Buster), Pseudo and Real Black Hole Creation (With Black Hole Bomb and Black Hole), Spatial Manipulation (With Centaur Flash, which also bypasses defenses like shields and armor), Corrosion Inducement (With Salt Water), Sealing (With Danger Wrap), Technology Manipulation (With Thunder Bolt), Sound Manipulation (With Noise Crush), Damage Boost (With Noise Crush and Rebound Striker), Summoning (With Astro Crush and Hornet Chaser), Absolute Zero (With Ice Wall), Duplication (With Copy Vision), Petrification & Platform Creation (With Concrete Shot), Magma Manipulation (With Magma Bazooka), Shockwave Manipulation (With Commando Bomb) and Surface Scaling (With Wheel Cutter).

Has access to the following abilities depending on what utilities he has: Weapon Creation (With Mega Ball) and the abilities of Tango along with Post-Stardroid Rush, Beat and Eddie.

Same as before with Resistance to the following: Morality Manipulation & Corruption (Type 2. Resisted the effects of Evil Energy for long periods of time due to his nobility and strong sense of justice, breaking out of it’s assault), Absolute Zero (Tanked ice attacks from Cold Man, whose internal temperature is absolute zero), Petrification (Can break out of Concrete Man’s Concrete Shot and Shade Man’s petrification beams), Black Holes (Outran Saturn’s Black Hole and suffered no ill effects from it in battle) & Gravity Manipulation (Traversed through Gravity Man and Saturn’s stage without issue and was fine under the influence of the latter’s Gravity Hold which increases gravity by 20G. Effectively traveled on other planets like Jupiter).

All previous abilities, Body Upgrades (Has various upgrades that enhance the Mega Buster as well as his physical condition even further), Energy Manipulation (In various applications which can range from increasing the potency of healing items to eliminating Special Weapon energy costs entirely), Damage Boost (Via Counter-Attacker, which doubles his attack power when his health is low), Enhanced Statistics Amplification (Via Cooling System , which allows for the indefinite use of the Double Gear System. The Speed Gear Booster allows him to move at normal speed while the Speed Gear is active, implying he moves even faster than before), Statistics Reduction (Via Super Armor and Super Guard, which reduces any enemy damage taken by half), Temporary Forcefield Creation & Invulnerability (Via Beat, who creates a barrier that makes him invincible for as long as it’s active), Limited Regeneration (Via Auto Recover. Unknown in potency, but his health is slowly restored as long as he stands still), Attack Reflection (Via Proto Shield, which reflects projectiles) and Physics Manipulation (Certain upgrades reduce or even negate his knockback, recoil and momentum).


Attack Potency: Multiverse level+ (Defeated Sunstar, who was created to wage war and dominate the entire universe. Defeated Rockman Shadow alongside Bass, who destroyed his own timeline and threatened to destroy the other Mega Man timelines. Fought Sonic. Defeated Sigma-3), higher with the Double Gear System(The Power Gear increases his overall power to an unknown degree), even higher with Final Smash (Summons all of the Mega Man incarnations to perform an all-out attack), can ignore durability with several weapons.

Speed: Infinite (Was on par with Sonic the Hedgehog in combat), higher with the Double Gear System (The Speed Gear quadruples his overall speed)

Lifting Strength: Immeasurable (Lifted his franchise out of the brink of obscurity which then led to Mega Man 11), higher (With Super Arm).

Striking Strength: Multiverse Class+, higher with Super Arm

Durability: Multiverse level+ (Took blows from Mario, Sonic, Sigma-3, Sunstar and Rockman Shadow), higher (Took blows from the Mega Man 11 Robot Masters, who wielded Power Gears themselves).

Stamina: Essentially limitless due to being a Robot Master (Is never really shown to fatigue on his adventures and in the heat of battle).

Range: Standard melee range. Extended melee range with some weapons. Several meters with some weapons. Hundreds to thousands of kilometers with some weapons. Universal with time manipulation.

Standard Equipment: Mega Buster, Variable Weapons System, Double Gear System, Special Weapons and variations of Tanks.

Intelligence: He's a genius boi.

Weaknesses: None cause he's a fucking chad.

Notable Attacks/Techniques:

  • Astro Crush: Mega Man summons a meteor storm which decimates anything within range. Can be used four times.
  • Copy Vision: Mega Man creates a holographic copy of himself that shoots Mega Buster shots. Can only create one duplicate at a time. Has ten uses.
  • Time Slow: Just as the name implies, Mega Man can slow down time.Can be used twice.
    • Time Stopper: Mega Man stops time for at least fourteen seconds, but can’t attack once it’s activated. However, in other media like Super Adventure Rockman, he can attack and switch weapons while it’s activated and can control the effective area of the ability to a single target if he desires. Can be used only once.
    • Time Switch: Has the same functionality as Time Stopper, but is only active for four seconds and allows Mega Man to walk through enemies and projectiles without suffering damage. Can be used four times.
    • Centaur Flash: Mega Man creates a dimensional distortion in a flash of light that destroys anything within the area. Can be used several times.
    • Black Hole Bomb:  Mega Man shoots out an orb that can be guided and detonated at will to create a miniature black hole that sucks in projectiles and enemies. Has several uses.
    • Black Hole: Similar to Black Hole Bomb, but Mega Man summons a black hole above his head, sucking in enemies and projectiles which is shot back out in the form of a spiraling deluge of projectiles. Can be used five times.
    • Concrete Shot: Mega Man fires a glob of special liquid that converts anything it covers into a block of concrete that he can destroy by simply jumping on it which leaves no trace of the original target. Potent enough to turn Galaxy Man’s black holes into concrete. Can be used 14 times.
    • Super Arm: This special weapon increases Mega Man’s physical strength. It allows him to lift things with more ease and he can punch or rip through enemies and structures. Alternatively, he can fire large boulders from his Mega Buster. Has 14 uses.
    • Lightning Bolt: Summons a rain of powerful lightning bolts that cover the entire area. Has 6 uses.
    • Grab Buster: Mega Man fires a shining orb that steals energy away from a target and gives it to him, healing him in the process. Has 19 uses.
    • Ice Slasher: An absolute zero arrowhead projectile made of ice laced with liquid nitrogen. It can freeze anything solid even in midair as well as fire. Should be comparable to his other ice weapons like Freeze Cracker. Has 28 uses.
    • Freeze Cracker: A snowflake-shaped projectile made of ice is shot out, splitting into smaller ice shards that burst outward. Freezes magma solid and leaves it crumbling away like dust (Said magma is hotter than the surface of the sun). Can be used 28 times.
    • Atomic Fire: Mega Man can charge up a large fireball and fire it at foes. It is hotter than the sun’s surface (28 uses with normal shots, 4 uses with charged shots and 2 uses with fully charged shots).
    • Magma Bazooka: Three shots of compressed magma are fired out with one going diagonally up, one going diagonally down and one going straight forward. It can be charged for greater size and power. Comparable to other fire weapons (56 uses with normal shots, 8 uses charged and 10 uses fully charged).
    • Metal Blade: Mega Man throws razor-edged circular saw blades made of ceratanium which can cut through seemingly anything. Has 112 uses. Other bladed weapons should be comparable.
    • Mirror Buster: A wall of energy is created in front of Mega Man and reflects any projectile back to sender. Has 28 uses.
    • Salt Water: Mega Man fires an orb of corrosive water which can split into three separate droplets once it makes contact with a solid object. It is said to corrode any metal. Has 10 uses.
    • Rain Flush: Creates an acid rainstorm that covers the entire area it’s activated in. Can be used 7 times.
    • Magnet Missile: Mega Man fires magnet-like missiles that home in on metal targets such as robots. Can be used 14 times.
    • Dive Missile: Heat-seeking missiles are fired, homing in on anything it locks onto. Can be used 28 times.
    • Spark Chaser: A laser weapon that homes in one it’s target, changing direction in accordance to where it’s target moves. Can be used ten times.
    • Leaf Shield: One of Mega Man’s many shield weapons. It creates an electromagnetic field of energy around him with ceratanium leaf-shaped units circling around him. It protects him from enemy fire and can be thrown to cut through enemies. Has 9 uses.
    • Jewel Satellite: Same functionality as the Leaf Shield. However, jewels circle Mega Man and can reflect enemy fire as well. Has 7 uses.
    • Break Dash: Mega Man charges up energy within himself before dashing forward with a sudden burst of speed, performing a tackle to strike down enemies. He’s invincible while doing so. With partially charged attacks, it can be used 19 times meanwhile it can be used only 10 times when it’s fully charged.
    • Doppel Crash: Mega Man dashes forward with a blade to cut through his foes. He’s invincible while dashing. Can be used 8 times.
    • Mega Upper: His fist is covered in blue or yellow energy and he performs a spiraling uppercut which is similar to that of Ryu’s Shoryuken from the Street Fighter games.
    • Double Mega Buster: Mega Man charges and fires both of his Mega Busters simultaneously to create a large and devastating blast that decimates anything in its wake.
    • Double Gear System: A system designed to increase the abilities of robots. He can use the Speed Gear to increase his speed and the Power Gear to increase his overall power. Double Gear allows Mega Man to use both gears simultaneously, allowing him to charge a powerful charge shot.

Others[]

Notable Victories:

  • Capcom (Broke free from Capcom's prison and the events of Mega Man 11 began)
  • Samus Aran (His arm cannon was bigger than hers *wink* *wink*)
  • Sonic the Hedgehog (Rock hates furries and Sonic stans. But nah seriously, he just gave him chili dogs and rekt him)
  • Quick Man (Cause that quick asshole stole the magic b-ball)
  • Iron Man (Made him into full iron armor, but then threw him out cause Netherite was better)

Notable Losses:

  • Ya'll hear sumn?

Inconclusive Matches: