
“ | OH YEAH! | „ |
~ Kool-Aid Man's catchphrase |
Summary[]
Kool-Aid Man, an anthropomorphic pitcher filled with Kool-Aid, is the television mascot of the beverage Kool-Aid, a brand of flavored drink mix owned by Kraft Foods. In the advertisement, he is typically featured answering the call of children by smashing through walls and furnishings and then holding a pitcher filled with Kool-Aid juice while yelling his catchphrase, "Oh yeah!"
Powers and Stats[]
Tier: 4-C
Name: Kool-Aid Man
Origin: Kool-Aid Man Commercials
Gender: Male
Age: 67
Classification: Mascot, Sentient Beverage Container.
Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology (Type 1), Fourth Wall Awareness (Can talk to his audience, and leave the cartoon and enter the real world), Toon Force, Self-Sustenance (Type 1, can survive the vacuum of space), Multiple Personality (With Chemical Neon, which causes a second, evil version of Kool-Aid Man's face to appear on his back.) Skilled Hand to Hand Combatant, Flight, Vehicular Mastery (Can surf, skateboard, snowboard, ride a horse, drive a car, a bumper car, a monster truck, a motorboat, a sailboat knows how to fly a helicopter and a jetpack.), Enhanced Senses (Can hear people asking for Kool-Aid from miles away), Magic (Used magic to turn playing cards into Kool-Aid), Limited Time Manipulation (Can travel back in time by a few seconds), Water Manipulation (Throws jars of Kool-Aid), Elasticity (Can stretch his arms), Transmutation (Turned mountains into Kool-Aid pouches, turned a glass of Kool-Aid into a pouch of Kool-Aid, turned water into Kool-Aid with a touch), Teleportation (Can teleport himself and others to anywhere he wants), Limited Light Manipulation (Can shoot rainbows out of the pitcher in his hand), Creation (Created an entire jungle, with thousands of trees, from nothing), Size Manipulation (Can grow to the size of a skyscraper and shrink down to the size of a boombox), Transformation (Can become the Earth, a billboard, and a baseball cap), Morality Manipulation (His Kool-Aid can change people's personalities if they're bad), Necromancy (Revived two skeletons to make them dance), Portal Creation (Turned a billboard into a portal to a beach), Weather Manipulation (Can make it rain Kool-Aid), Ice Manipulation (His snowboard can produce snow and ice in it's path), Duplication (Can make smaller versions of himself), Resistance to Fire Manipulation (Survived having his insides being on fire), Technopathy, Telekinesis, Empathic Manipulation and Mind Manipulation (Resists telekinesis and mind control of Compu-Terror, who controls a lot of electrical appliances in a living room and wield them as flying projectiles. Seems unaffected by a "Thirst Ray" until the Thirstie's overloaded the beam cannon until it exploded.)
Attack Potency: Star Level (Shattered the sun with a single attack)
Speed: Relativistic (Jumped into space from ground level within a few seconds.)
Lifting Strength: At least Superhuman (Weighs between 5,800 to 11,000 pounds.)
Striking Strength: Star Class
Durability: Star Level (Was not phased by laser beams, survived re-entering earths atmosphere. Should scale to his attack potency)
Stamina: Presumably High
Range: Standard Melee Range Physically, several miles with abilities (Turned a mountain range into Kool-Aid pouches.)
Standard Equipment: Pitchers, pouches, and glasses of Kool-Aid.
- Non-Standard Equipment: Various different types of Kool-Aid, a helicopter, a shuttle, a jetpack that travels through space, a horse, a time traveling machine.
Intelligence: Gifted (His hot-headed character makes him appear less intelligent than he is. Built his own secret headquarters, is skilled in chemistry and can use nearly any form of transportation. Created various different flavors and types of Kool-Aid, some of which were capable of giving himself and whoever else to drank it superpowers. He is still a skilled combatant, being able to quickly realize that the opponent he was facing in one fight was just a hologram.)
Weaknesses: Not much experience in fighting beyond busting through walls. His short limbs make him very clumsy, his hot-headed character makes him bump through surrounding things easily. When being attacked by or touching extremely hot or spicy objects (such as the hot body of The Thirsties), he will run uncontrollably for a few seconds.
Keys: Base Abilities | With Weapons
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: