Joke Battles Wikia

STOP SLAPPING ME!
~ KJ

Alright then. Come as close as you like, however... This is the last time!
~ KJ during KJ's Final Ride

Summary[]

KJ is a popular character from the KJ Saga, originally debuting in "Slap" animated by Da Sassy Owl on YouTube in 2018.

Powers and Abilities[]

Tier: 9-A | 8-A, higher with Stoic Bomb and other attacks, likely far higher with Unlimited Flex Works

Key: Pre-Training | Post-Training

Name: KJ, Strongest Man

Origin: The KJ Saga

Gender: Male

Age: Unknown

Classification: Stickman, Strongest Man

Powers and Abilities:

Attack Potency: Small Building level (Could swap hands with Day) | Multi-City Block level+ (Should be superior to Day, can harm Stealth), higher with Stoic Bomb and other attacks, likely far higher with Unlimited Flex Works

Speed: Supersonic (Could keep up with Day who could react to a bullet with ease) | At least Supersonic (Should be superior to Day), possibly up to Massively Hypersonic+ (Could react to Stealth and King's combined attack which includes lightning), Subsonic+ travel speed

Lifting Strength: Unknown | Likely Superhuman, possibly Class 1 (Could overpower many copies of Day piled on top of him)

Striking Strength: Small Building level | At least Small Building level, possibly higher

Durability: Small Building level (Survived attacks from Day) | At least Multi-City Block level+ (Could withstand the explosion of his own Stoic Bomb)

Stamina: Likely Average | Likely Athletic, possibly Peak Human (Could fight several copies of Day, hasn't shown signs of fatigue in battle at all)

Range: Standard Melee Range normally, Tens of Meters with Optional Equipment | Standard Melee Range normally, Hundreds of Meters with Stoic Bomb and other attacks

Standard Equipment: None notable.

  • Optional Equipment:

Gun: A gun that KJ carries on him during his second encounter with Day.

Intelligence: Likely Average normally, Gifted Combatant (Showcased the ability to fight off several copies of Day at once with ease)

Weaknesses: None notable. | Unlimited Flex Works seems to require KJ to dance for period of time before it's activation, which could leave him vulnerable during this period.

Notable Attacks/Techniques:

KJ's 20 Series:

KJ's 21 Series:

Notable Matchups[]

Victories:

Losses:

Inconclusive: