Summary[]
KJ is a popular character from the KJ Saga, originally debuting in "Slap" animated by Da Sassy Owl on YouTube in 2018.
Powers and Abilities[]
Tier: 9-A | 8-A, higher with Stoic Bomb and other attacks, likely far higher with Unlimited Flex Works
Key: Pre-Training | Post-Training
Name: KJ, Strongest Man
Origin: The KJ Saga
Gender: Male
Age: Unknown
Classification: Stickman, Strongest Man
Powers and Abilities:
Resistance to:
Attack Potency: Small Building level (Could swap hands with Day) | Multi-City Block level+ (Should be superior to Day, can harm Stealth), higher with Stoic Bomb and other attacks, likely far higher with Unlimited Flex Works
Speed: Supersonic (Could keep up with Day who could react to a bullet with ease) | At least Supersonic (Should be superior to Day), possibly up to Massively Hypersonic+ (Could react to Stealth and King's combined attack which includes lightning), Subsonic+ travel speed
Lifting Strength: Unknown | Likely Superhuman, possibly Class 1 (Could overpower many copies of Day piled on top of him)
Striking Strength: Small Building level | At least Small Building level, possibly higher
Durability: Small Building level (Survived attacks from Day) | At least Multi-City Block level+ (Could withstand the explosion of his own Stoic Bomb)
Stamina: Likely Average | Likely Athletic, possibly Peak Human (Could fight several copies of Day, hasn't shown signs of fatigue in battle at all)
Range: Standard Melee Range normally, Tens of Meters with Optional Equipment | Standard Melee Range normally, Hundreds of Meters with Stoic Bomb and other attacks
Standard Equipment: None notable.
- Optional Equipment:
Gun: A gun that KJ carries on him during his second encounter with Day.
Intelligence: Likely Average normally, Gifted Combatant (Showcased the ability to fight off several copies of Day at once with ease)
Weaknesses: None notable. | Unlimited Flex Works seems to require KJ to dance for period of time before it's activation, which could leave him vulnerable during this period.
Notable Attacks/Techniques:
KJ's 20 Series:
- 20-20-20 Dropkick: A dropkick delivered to the face, typically used by KJ after knocking his enemy far away.
- Five Seasons: KJ creates 5 gigantic punches and sends them flying downwards, destroying everything caught in the attack.
KJ's 21 Series:
- Unlimited Flex Works: An attack which involves a set-up period where KJ performs a dance, followed up by a punch that creates giant cracks in the air.
Notable Matchups[]
Victories:
Losses:
Inconclusive: