
Summary[]
Jammers are the main characters/avatars players control in Animal Jam and Animal Jam Classic. They can primarily transform into different species as their main ability, with the Arctic Wolf acting as a sort of mascot to the series.
Note: This is a composite profile of sorts, including Animal Jam Classic and Play Wild versions, the animated shorts, as well as abilities in instances where the event was just a dream (I.E; Puppy's Tale)
Powers and Stats[]
Tier: 9-B, 9-A with kinetic energy, possibly up to Low 7-B with potions
Name: Varies
Origin: Animal Jam
Gender: Varies
Age: Varies
Classification: Animal(s), Jamaa resident, Alpha Pack member, smoothie shop worker, confection stand worker, etc
Powers and Abilities: Superhuman Physical Characteristics, Shapeshifting (Jammers have a large variety of animals to transform into quickly, also done via the Become Your Pet Potion), Flight (Some animals can do this), Bodily Weaponry (Some, if not all animals have this), Enhanced Senses (A lot of animal transformations have this), Underwater Breathing (Type 2; Certain animals have this, and those who do can also run around outside of water), Body Control (As an owl, they're able to twist their head around in 360 degrees), Acrobatics (Shown here), Fragrance Manipulation (Can transform into a skunk), Small Size, Large Size (via transformation), Toon Force (Shown in various animations), Transmutation (Can transform houses to have completely new and different structures and areas in which they are created in), Camouflage (Some animals have this, also shown here), Portal Creation, Dimensional Travel (Can use Phantom Portals to travel to the Phantom Dimension, can also use Portals used in some Dens to teleport between areas), Creation (Can frequently create specific items out of nowhere in mini games), Dimensional Storage (Can whip out large amounts of clothing and/or furniture to use at a moment's notice, also shown here, and uses this power to hide here), Magic (In the mini game, A Puppy's Tale, the player can magically create various shapes on screen to damage and hurt phantoms), Weapon Mastery (Shown in Carnival Darts), Animal Manipulation, Plant Manipulation (Can summon plants and animals as defense in the mini game Pest Control, can also be done via the Den Flowers Potion and the Paintseed Launching Potion), Healing, Explosion Manipulation (In the mini game Super Sweets, there's a power-up to blow up candy in a radius, and a power-up to heal the player), Telekinesis (Done by the player in Escape The Phantoms, where they must telekinetically fling, cut, drag objects while running. Can even block electric beams), Fire Manipulation (Via torches in Light In The Dark, and various furniture prominently contain fire), Water Manipulation (Elephants in Animal Jam can project large amounts of water inside their trunk without needing to suck water in), Air Manipulation (After winning a race by going at immense speeds, the Jammer can send the other racers flying across with their sheer speed), Weather Manipulation (Via the Den Rain Potion and the Den Snow Potion), Summoning (In the Pest Control mini game, they can summon various creatures. Can also summon Phantoms via the Phantom Howl Potion), Light Manipulation (Via the Glow Potion and the Rainbow Trail Potion, also shown here to be able to change the color of their body), Broadway Force (Via the Disco Potion), Size Manipulation (Via the Shrink Potion), Statistics Amplification (Via the Speed Potion)
'Attack Potency': Wall Level (A lot of animal transformations like the Elephant or Tyrannosaurus are this tier in real life. Other animals should also scale, can destroy blocks in Block Break, Was able to destroy 1 gem in Gem Breaker, but can destroy multiple), Small Building Level with kinetic energy, up to Small City Level with potions (Can generate rain storms and snowstorms with the Den Rain Potion)
'Speed': Subsonic (Can turn into a Cheetah, other animals may scale), to at least Supersonic+ (Can create a sonic boom and literally blow other people away by sheer speed as an eagle, and makes a cheetah look like a tortoise in comparison, as shown here), Higher with Speed Potion
'Lifting Strength': Varies between Below Average Human to Class 10 (Can transform into an Elephant, which can flip over trucks and cars and push back other large animals and other elephants that are of comparable weight)
'Striking Strength': Wall Level (Most Attack Potency feats were done physically, like destroying trees and being able to turn into animals of such class, like an Elephant, a Cheetah, Tyrannosaurus, etc), Small Building Level kinetic energy
'Durability': Wall Level (Scales to Striking Strength. Never shown to be able to survive ramming into things as an eagle)
Stamina: Extremely High (Can run around the entire land of Jamaa without rest, which seems to be shaped as a country, and likely is due to itself having a history with founders)
Range: Varies between Standard Melee Range to Extended Melee Range physically, Several Meters with various forms of abilities in mini games
Standard Equipment: Inventory full of clothing, furniture, crafting materials and potions
'Intelligence': Gifted (Knows a considerable amount of real world trivia related to zoology, plays checkers and certain puzzle games very well)
Weaknesses: Potion effects have a limited duration, paintseeds have limited supply, can't use kinetic energy at maximum without likely dying.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: