
Cthulhu and R'lyeh
"He knows who you are, User"
Cthulhu is a large, mostly unknown creature existing and hibernating within his own city he created millions of years ago underneath the Pacific Ocean, in his sunken city of R'lyeh. Cthulhu is a Great Old One originating from the Cthulhu Mythos (or as lovecraft calls it, the Yog Sothothery) and is arguably one of the most influential monsters in fiction and most certainly the most famous monster from his mythos.
Powers and Stats[]
Tier: At least 4-B, Likely 1-A
Name: referred to as Cthulhu although is stated to have a plethora of other names and there is no correct way to pronounce his name, but is also referred to as the High Priest of the Great Old Ones, The Great Dreamer, The Sleeper of R'lyeh, and many more
Origin: Cthulhu Mythos
Gender: Inapplicable (although commonly referred to as male in pop culture)
Age: Vigintillions of years old (It is implied that he has not been able to draw on his full power due to the stars not being right for vigintillions of years)
Classification: Alien deity, a Great Old One
Powers and Abilities:
Superhuman Physical Characteristics, Immortality (types 1, 2 because he pulled himself back together implying that he was still alive when a boat split open his head, 3 because he regenerated from a boat splitting his head, 4 because Cthylla rebirths him if he does die, 5 due to being unbound by the concept of death, 6 due to possession capabilities, type 7 in horrorclix, 8 as he can resurrect as long as Cthylla rebirths him, and possibly 9 because is a theory that he is an avatar of a more powerful being), Regeneration (Atleast Low Godly, possibly High Godly upon death due to him being rebirthed by Cthylla), Cosmic awareness, True Flight, Large size (type 3, stated to be miles tall), Spatial-Temporal Lock, Incorporeality, Body Control, inorganic physiology, Madness manipulation (Type 3, causes mortals to go insane upon viewing him, although its evident that this isn't an instant effect), Alien Lord Physiology, natural weaponry (possesses features of other animals that possess such natural weapons), Beyond Conceptual Existence (type 0), Madness Embodiment, Mystic Alien/Eldritch Physiology, Alien Blood, Alien Mind, Amorphous physiology, Contagious Influence, Nigh-Omniscient, Eldritch Soul, Eldritch Intuition, fanaticism Inducement, Lovecraftian Powers, Transcendent Alien Physiology, Apathy, Amortality, Advanced Technology, Cosmic Otherness, Impossible Physiology, Social influencing (Has countless followers and cultists), likely Acausality (Type 1 and 4, possibly type 5), Spaceflight, Underwater breathing, Self-Sustenance (types 1, 2 and 3), Ancient Alien Physiology, Divine Alien Physiology, Psychic Shield, Menacing Presence, and Shapeshifting.
Creation (created the city of R'lyeh), Illusion creation, Apocalypse Inducement, Nonexistent Realm Creation, Dream manipulation, Mind manipulation, Dimensional Link, Eldritch Location Manipulation (created and can control R'lyeh), Alien Manipulation, Primordial Water Manipulation, Fear Manipulation (Can induce massive amounts of fear in people by spreading it through their dreams), Size Manipulation, Summoning (Capable of summoning numerous other Mythos entities, including Azathoth and Yog-Sothoth), Eldritch Energy Manipulation, Reality warping and possible Spatial manipulation (in R'lyeh, reality is strange and warped), Higher Dimensional Manipulation (The geometry of R'lyeh appears impossible and simply "all wrong" to humans who see it in their dreams), Memory Manipulation (Able to make targets forget and unable to consciously remember certain events or things), Weather Manipulation, Precognition, BFR (Able to banish other beings back to their native world or plane of reality), Invisibility, Power Nullification (Able to bind enemies, rendering them completely unable to harm Cthulhu. Can dispel magical/unnatural disguises. Nullified the power of precognition of the Oracle of Delphes. His influence caused the world's magic to weaken severely and Baba Yaga's magic to slowly disappear), Soul Manipulation (Can rip another being's soul from its body, or ensnare it when it is disconnected), Resurrection and Necromancy (Able to resurrect the dead and turn them into zombies), Holy Manipulation, Durability Negation (Capable of creating weapons that can wound beings immune to conventional harm regardless of defenses), Plant Manipulation (Can bless or kill plants as he pleases), Air Manipulation, Biological Manipulation, Disease Manipulation, Fire Manipulation, Pain Manipulation, Animal Manipulation, Curse Manipulation, Portal Creation, Time Manipulation (Able to create gates which allow him to freely step into the past or future), Light Manipulation, Darkness Manipulation, Death Manipulation (Able to cause other beings to spontaneously die), Statistics Amplification (Can create barriers that increase both his physical and magical defenses), Statistics Reduction (Able to reduce an opponent's power via the secret Name of Azathoth), Status Effect Inducement (Can cause foes to suffer a number of debilitating conditions), Absorption (Able to absorb power from others and store it as magical power for his own use, Can absorb the life force of victims.), Life Force Manipulation and Link Manipulation (Can link another being's life force to an inanimate doll. Via Transfuse, can transfer a part of his life-force to heal and empower his allies), Weapon Creation and Homing Attack (Can create weapons which will never miss their target), Ice Manipulation and Forcefield Creation (Has these two abilities in Puzzle and Dragons), Fusionism (Via Descend into Madness, can merge the battlefield with R'lyeh), Earth Manipulation (Caused seismic tremors powerful enough to even shake the roots of Yggdrasil upon his awakening), Corruption (Type 2, his power can corrupt reality itself), Sound Manipulation (Can project his voice across all realms), Breaking the 4th Wall (Can directly address the player, berating them for thinking this is just a game, before claiming he's already in their mind), Empowerment (Draws power from the madness he inflicts. Cthulhu's power will also be boosted for every nearby enemy driven insane), Dimensional Travel (Various examples), Void Manipulation as well as Plot Manipulation (Capable of both abilities in Cthulhu Saves the World), Nonexistent Physiology (In the Eldritch Code, If the stars aren't right, Cthulhu doesn't exist), Vibration Manipulation (Caused an entire office to shake), Non-Physical Interaction (Can harm ghosts, imaginary entities, and elemental beings in Horrorclix), Passive Damage Reduction (via Stamina and Invulnerable), Rage Power (via Rampage), Berserk Mode (via Frenzy), Damage Transferal (via Voodoo Tome), Minor Camouflage (via Grease Paint), Aura (When he and the other Great Old Ones were supposed to be sent into a deathlike state of stasis, he casted a spell protecting them. "They would never really die. They all lay in stone houses in Their great city of R’lyeh, preserved by the spells of mighty Cthulhu for a glorious resurrection when the stars and the earth might once more be ready for Them." This is currently passive since this is not implied to have worn off), Clairvoyance (via Crystal Ball), Transmutation (Of Orbs into Water Orbs), Negation of Paralysis Inducement, Sleep Manipulation, Time Stop, and Poison Manipulation, Transformation (Into God of Destruction), Reactive Evolution and Elemental Manipulation (Can control the Element of Darkness), Damage Boost, Unholy Manipulation,
Probability Manipulation (Able to cause others to suffer from bad luck), Gravity Manipulation (Can immobilize foes with crushing pressure from an unknown source), Healing, Poison Manipulation, Possession (Able to trade minds with other beings), Extrasensory Perception, Sealing, Possible Existence Erasure, Worship Inducement, Pestilence Manipulation, Hibernation, Alien/Eldritch Magic, Conceptual Manipulation (type 1, should scale to other great old ones), and Telepathy.Resistance to Extreme Temperatures and Cosmic radiation (can survive in space), Death manipulation (should be above the concept of death), Magic and Reality Warping (resists spells, unnatural powers, and reality warping of any sort), Possession (Can prevent other beings from switching their mind/essence to other bodies), Electricity Manipulation, Fire Manipulation, Acid Manipulation, and Radiation Manipulation (Can completely negate these types of attacks in horrorclix), Fear Manipulation and Statistics Reduction (via immunity to Scare powers in Horrorclix), Madness Manipulation (via inability to go insane in horrorclix), Mind Manipulation (via immunity to impel powers in horrorclix), Existence Erasure/Void Manipulation (Cthulhu resisted Holles Black and Laplace's Existence Erasure and Void Manipulation), Darkness, Absolute Zero temperatures (Resisted Kiryu's Absolute Zero Cannon in Monster Strike), Water Manipulation, Ice Manipulation, Power Nullification, Paralysis Inducement, Sleep Manipulation, Time Manipulation, Statistics Reduction, and Status Effect Inducement (In Puzzle and Dragons, Cthulhu possesses all of these resistances), and Matter Manipulation (Cthulhu's body is not composed of the same matter as is found in our universe)
Attack Potency: Unknown, At Least Solar System Level (Is stated to have destroyed a cluster of stars prior to his arrival to Earth which included Large Stars as well within History), Likely Outerversal (The Great Old Ones are stated to exist outside of Angled space)
Speed: Massively FTL+ (He and his kin originally came from another space-time continuum, presumably the same one as the Mi-go. Like other lesser Great Old Ones, he should be capable flying between star systems without issue), possibly far higher, likely Immeasurable (Exists beyond our time and space entirely)
Lifting Strength: Class T (Due to sheer size), possibly immeasurable
Striking Strength: Unknown, At Least Solar System Level (Is stated to have destroyed a cluster of stars prior to his arrival to Earth which included Large Stars as well within History), Likely Outerversal (The Great Old Ones are stated to exist outside of Angled space)
Durability: Atleast Small Building Level to Building level (his head was sliced apart by a boat), Likely Solar System Level, Possibly Outerversal (Its immortality, various potent physiologies and regeneration make it incredibly hard to kill. It should also be noted that Cthulhu and the other Great Old Ones are apparently not made of matter, but something else entirely. Thus, it can be assumed any damage to their physical forms is purely superficial.)
Stamina: Possibly Infinite
Range: At least Planetary (Cthulhu can mentally interact with anyone on the planet). Apparently Universal when not hindered (The Great Old Ones were said to know and influence all that happened in the universe before they were sealed away/began to slumber)
Intelligence: Nigh-Omniscient (According to Old Castro, Cthulhu, and the other Great Old Ones know all that is occurring in the universe due to being able to telepathically communicate with and control any sentient beings, regardless of location. However, from his sunken city, Cthulhu's reach is restricted by some "primal mystery" in the waters, allowing him only to know everything that is transpiring on earth)
Weaknesses: Unknown
Notable Attacks/Techniques:
- Telepathy: Cthulhu has massive telepathic abilities that enable him to speak to individuals or groups of beings whether, in their subconscious or conscious mind, this also enables him to devastate minds of mortals, though he may be able to apply this to immortal creatures.
- Mindmash: When mortals look at Cthulhu, they will go insane.
- Unconventional Composition: Cthulhu's body is composed of an unknown material similar to plasma, it is described as "tenebrous", "slobberingly", "gelatinous", and "greasily", giving him an incorporeal quality, as such he is capable of withstanding solar heat, as well as shapeshifting into the three states of matter: Solid, Gaseous, and Liquid. The mere fact that this full physical form is (presumably) in another plane of reality makes this body undying and virtually immortal.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: