
Summary[]
Robot Masters (Also know as [Creator's Name] Numbers) are human-like boss robots from the original Mega Man series that possess a very advanced level of artificial intelligence. Most, if not all, Robot Masters possess a Special Weapon. These powers can be gained mainly by Mega Man, Proto Man, or Bass after the robot is defeated.
Powers and Stats[]
Tier: At least Fuck you Keiji Inafune, I'm not going to play a Mega Man game again in my life, likely far, far higher
Name: Composite NES Robot Master, CNRM for short
Origin: Mega Man
Gender: All robot masters are refered to as males. "Hey, but Roll is-" Nobody cared about her during the NES games
Age: Inaplicable
Classification: I don't even know anymore
Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Types 1, 2 and 3), Energy Projection, Weapon Mastery, Power Mimicry, Can create Earthquakes by jumping which can stunt foes (Even if they aren't touching the ground), Absolute Zero Ice, Explosion Manipulation, Fire Manipulation, Electricity Manipulation, Healing, Air Manipulation, Can reflect attack in a variety of ways, Water Manipulation, Time Stop, Can regulate his own temperature, Forcefield Creation, Danmaku, Body Control, Magnetism Manipulation, Homing Attacks, One Hit Kill, Duplication, Meme Manipulation (You spin me around, Fucking magnets), Status Effect Inducement (Paralysis), Can derange the function of mechanisms, Light Manipulation, Acid Manipulation, Can burrow underground, Can make the opponent bite the Dust (Crusher), Gravity Manipulation, Earth Manipulation, Regeneration (High-Low), Flight, Can fuse with Rush, Teleportation, Spatial Manipulation, Plant Manipulation, BFR (Everyone who fights against him will eventually Ragequit), Complete and unquestionable Immunity to anything besides his weakness
Attack Potency: At least Makes the fusion of Yellow Devil, Boobeam Trap and Wily Capsule Number 7 look like Flash Man (Downplayed) in a state of near-death level (Combining Quick Man's speed, Needle Man's level of spam and Toad Man's undodgeable attacks would reach this level of [REDACTED]. His existence includes Air Man and Pharaoh Man. Has control over Beat, the absolute god over the Mega Man Universe), likely far, far higher (Any Mega Man fan would agree that this is downplay). Can ignore durability in a variety of ways
Speed: At least I didn't even manage to press B (There's no one faster than Quick Man. I mean, it's right in his name), likely far, far higher
Lifting Strength: At least Class I can't think any good joke for this section, so I'm just gonna put a lot of words here and hope I can get away with it, likely far, far higher
Striking Strength: At least Playing Contra with a blindfold would be a way easier Class (Combining Quick Man's speed and Hard Man's ability to one shot would reach this level of [REDACTED] again), likely far, far higher
Durability: At least Puts Met's helmet to shame level, likely far, far higher. Fucking Unbreakable level+ via force fields
Stamina: Limitless+
Range: Irrelevant
Standard Equipment: An insane number of weapons, Rush, Beat
Intelligence: Enough to realize that Mr. X is actually Dr. Wily, so beyond omniscient
Weaknesses: The MegaRollingSuperIceHyperFireThunderMetalAirBubbleQuickCrashTimeAtomicLeafNeedleMagnetGeminiHardTopSearchSparkShadowProtoFlashRainDrillPharaohRingDustDiveSkullGravityWaterPowerGyroStarChargeNapalmCrystalBlizzardCentaurFlameKnightPlantSilverWindYamato BusterCutterArmSlasherBombStormBeamBladeShooterLeadBoomerangBomberStopperFireShieldCannonMissileLaserKnuckleSpinSnakeShockBladeBusterStopperFlushBombShotBoomerangCrusherMissileBarrierHoldWaveStoneAttackCrashKickBombEyeAttackArrowBlastCrusherBarrierTomahawkStormSpear (Anything else will fully heal him instead). Too bad it doesn't exist
Notable Attacks/Techniques:
- Shields: Used normally for protection, but can be used like weapons as well. They can deflect attacks (Most shields), have fire properties (Fire Storm) and can be hurl at enemies (Leaf Shield, Star Crash, Plant Barrier)
- Blade Weapons: Capable of cutting trough anything with ease. Can derange the function of mechanisms (Shadow Blade) and grab objects from far away (Ring Boomerang)
- Ice Weapons: Capable of freezing opponents in place (Ice Slasher) and spreading itself in a wide arc (Blizzard Attack)
- Exploding Weapons: They can attach themselves at the opponent (Crash Bomber), follow them (Magnet Missile, Dive Missile) and be detonated remotely (Drill Bomb)
- Fire Weapons: Can reach temperatures hotter than the Sun's surface (Atomic Fire) and melt huge blocks of ice (Flame Blast)
- Electric Weapons: Can paralize foes (Spark Shock)
- Air Weapons: Can deflect attacks (Air Shooter) and lift enemies (Wind Storm)
- Water/Acid Weapons: Can ignore durability (Rain Flush)
- Time/Space Weapons: Can stop time (Time Stopper), reverse gravity (Gravity Hold) and distort dimentions (Centaur Flash)
Note: This only includes Robot Masters from the first 6 NES games, adding anything else would make me want to punch the screen out of rage
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: