
“ | We gotta get kids on LSD! | „ |
~ Ancom |
Summary[]
Ancom is an ideology representing anarcho-communism. Ancom hates unjust hierarchies, whether it be the government, capitalism, or really just about anything quee deems unjust (Which is a lot). Very violent and insurrectionary. During Ancom's fight with Ape-Political, quee would become disillusioned with anarcho-communism and become Post-Left Anarchist (or just Post-Left). Later Ancom becomes Ansynd (Anarcho-Syndicalist), helping the rest of the ideologies defeat accelerationism.
Powers and Stats[]
Tier: 9-C
Name: Ancom, Anarcho-Communist, Anarkiddie, Post-Left (after losing hope in Anarcho-Communism), Post-Left Anarchism, later Anarcho-Syndicalist, Ansynd
Origin: Centricide
Gender: Unknown, goes by quee/quem pronouns
Age: Unknown
Classification: Political Ideology
Powers and Abilities:
- Empowerment, Abstract Existence (Type 2), Transformation (Non-Combat Applicable), Conceptual Manipulation (Type 2), Superhuman Physical Characteristics, Immortality (Type 8), Energy Projection, Space Survival, Resistance to Conceptual Manipulation (Type 2), Fourth Wall Awareness: All ideologies have these abilities)
- Weapon Mastery (Able to use quis baseball bat accurately.)
- Partial Resistance to Empathic Manipulation (Quee was partially able to resist Political Nihilist's Nihilism beam )
Attack Potency: Street level (Able to kill Political Nihilist)
Speed: Average Human
Lifting Strength: Unknown
Striking Strength: Street level
Durability: Street level (Survived being attacked by Ape-Political)
Stamina: Unknown
Range: Standard Melee Range, Extended Melee Range with baseball bat, higher with Energy Projection
Standard Equipment: Quis baseball bat.
Intelligence: Unknown
Weaknesses: None notable.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: