
“ | Wait a second... FREE speech? We're just giving it away? Somebody really needs to monetize this. | „ |
~ Ancap |
Summary[]
Ancap is an ideology representing Anarcho-Capitalism. Ancap is a greedy, money-hungry ideology that really sees no problem with people just owning nukes. It stimulates the economy! Originally a part of the Anti-Centrist, Ancap later left with libertarian, in order to fund Ancapistan, an anarcho-capitalist community, with other capitalistic ideologies. He believes in freedom and hard work, and only the latter if you're poor.
Powers and Stats[]
Tier: 9-C, 7-B with preparation
Name: Ancap, Anarcho-Capitalism, Andrew Jack Cappie
Origin: Centricide
Gender: Male
Age: Unknown
Classification: Unknown
Powers and Abilities:
- Empowerment, Abstract Existence (Type 2), Transformation (Non-Combat Applicable), Conceptual Manipulation (Type 2), Superhuman Physical Characteristics, Immortality (Type 8), Energy Projection, Space Survival, Resistance to Conceptual Manipulation (Type 2), Fourth Wall Awareness: All ideologies have these abilities)
- Weapon Mastery (Able to use guns effectively and accurately)
- Vehicular Mastery (Able to use a helicopter)
- Explosion Manipulation, Radiation Manipulation (with nukes)
Attack Potency: Street level (Should be comparable to Ancom and Tankie.), City level with Preparation (Has access to "recreational nukes")
Speed: Average Human
Lifting Strength: Unknown
Striking Strength: Human level
Durability: Street level (Should be comparable to Ancom and Tankie.)
Stamina: Unknown
Range: Standard Melee Range, higher with weaponry and Energy Projection
Standard Equipment: His guns, recreational nukes.
Intelligence: Unknown
Weaknesses: None notable.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: