
Summary[]
The primary goal of The Impostor(s) is to kill enough Crewmates to have an equal amount of Impostors and Crewmates before all tasks are completed.
All Impostors cannot complete any tasks; however, they are given a fake task list as general guidance on feigning a Crewmate's behavior and blending in with them. Additionally, Impostors have the ability to Sabotage to force Crewmates to resolve issues, with some killing all Crewmates if not resolved in time. This ability can be used in many different ways, such as luring Crewmates away from a dead body or concealing a kill.
There are two ways for Impostors to win:
Crewmates being eliminated by leaving, being killed, or being ejected until they no longer have a voting majority (one Crewmate per Impostor left).
Enacting a critical Sabotage that is not resolved in time.
Impostors primarily eliminate Crewmates through a combination of killing them during gameplay and manipulating or confusing the Crew into ejecting innocent players. Crewmates leaving, disconnecting, or being kicked from the game also contribute towards this goal.
Powers and Stats[]
Tier: 9-B | 10-C
Name: Depends of the Player
Origin: Among Us
Gender: Depends of the Player
Age: Depends of the Player
Classification: Aliens
Powers and Abilities:
Superhuman Physical Characteristics, Self-Sustenance (Type 1; Can survive depleting The Skeld's oxygen), Stealth Mastery, Shapeshifting (Are officially stated to be “parasitic shapeshifters”), Technology Manipulation and Hacking (Can cause technological crises such as depleting the oxygen, reactor meltdowns, and turning off the lights at a far distance via utilizing a screen map and pressing the location where to sabotage), Enhanced Senses (Can see in the dark when Crewmates can't), Elasticity, Body Control and Natural Weaponry (Have sharp teeth and can stretch their tongues to impale Crewmates), Cyborgization (Partial) and Energy Projection (Can fire lasers), Dimensional Storage (Showed on their gun), Burrowing, Social Influencing. Resistance to Radiation (Can survive the reactor meltdown as seen in the victory screen for if The Impostor wins via the reactor meltdown) and Cold (Can survive on Polus which is said to have very cold temperatures that can reach -40 degrees celsius)
All previous abilities, plus Immortality (Type 7), Intangibility, Invisibility (Cannot be seen by anyone who is still alive), Flight, Incorporeality
Attack Potency: Wall Level (Could Physically Harm Crewmates, Doing Things like Breaking Necks, Breaking Heads with his Toungue, etc) | Below Average Human Level (Is Dead)
Speed: Subsonic (Runs at 78.535527728 m/s at Polus Vent), Transonic Attack Speed with Guns | Athletic Human to Peak Human (Runs very Fast)
Lifting Strength: Class 5 (comparable to the Crewmates who are able to lift 3 bags containing diamonds and statues with ease) | Unknown
Striking Strength: Wall Level (Could Physically Harm Crewmates, Doing Things like Breaking Necks, Breaking Heads with his Toungue, etc) | Below Average Human Level (Is Dead)
Durability: Wall Level | Below Average Human Level
Stamina: Superhuman (Due to Being an Alien) | Infinite (Will Never be Tired because isn't alive)
Range: Hundreds of Meters to Kilometers (Could Infect the Whole Skeld)
Standard Equipment]]: Suit, Knife, Toungue, Pistol
Intelligence: Depends of the Player
Weaknesses: None Notable
Key: Alive | Ghost
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: