Big Bear Sparrow

Summary
Once upon a time, Eric Sparrow was the complete loser of the Destruction Tour. In addition, he suffered the humiliation of being stuck up Nigel Beaverhousen's bum, which left him humiliated. In anger, he fled to Moscow....and found a mysterious fusion device. Within days, he had managed to seek out the things he needed. Power! Might! THE WILL OF IRON. He pressed the button, and it began. His body was that of the mightiest Russian, his ears, not including a leftover one from his head, became that of a mighty bear, his lower body, a tank, and his attitude, much worse than before. He had but 2 things on his mind. Destruction, and chaos. Oh and.....FIRRRREEE

Powers and Stats
Tier: 8-C via sheer size

Name: Eric Sparrow, now called Big Bear Sparrow

Origin: Tony Hawk's Underground

Gender: Male

Age: Likely in his late teens

Classification: Human/Bear/Tank/Really F****d Up Profile

Powers and Abilities: Artillery Shells, Super Strength, Flamethrower, Grappling Mastery, Enhanced Defenses, Fire Resistance, Radiation Immunity, Fuel Poo Exhaust, Rustproof (for 1,000 years)

Attack Potency: Building Level via size

Speed: Up to Subsonic (Top speed of 170 KPH, up to 340 KPH with nitrous )

Lifting Strength: Class K (Can deadlift 100,000 kilos, and can grapple characters his size and weight)

Striking Strength: Class GJ

Durability: Island Level (Can tank the entire world's nuke supply and laugh it off maniacally)

Stamina: Immense (Needs to eat though, so he just demands food from buffets or he'll destroy the building)

Range: 1,500 KM with artillery shells, up to 1.5 KM with his flamethrower, 50 meters with RGD-5 launchersheavily enlarged melee range with strikes

Standard Equipment: Missiles, Flamethrower, RGD-5 launcher, Waste Release Compartment

Intelligence: Moderate (Too focused on destruction for mostly anything except eating)

Weaknesses: Arrogant, too focused on destruction

Notable Attacks/Techniques:


 * Flamethrower: Eric LOVES this attack. Nothing like burning your foe to a crisp.


 * RGD-5 Grenade Launcher: Great for viciously peppering the opponent up close. Those grenades come out of the tank, ready to explode upon impact, and there's a semi auto version as well!


 * Artillery Blast: Best suited for long range hits, though it is very adept at close range.


 * Nitrous: Doubles the max speed of the tank.

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: