Djoing (To Defeat Them All)

"Stop showing off your toys... And give me a fight!"

- Djoing.

Summary
Djoing is one of the main protagonist and co-author of To Defeat Them All along with The_mad_one.

Powers and Stats
Tier: 9-B normally. Up to at very least low 4-C, potentially far higher

Name: Djoing (Real name classified)

Origin: To Defeat Them All

Gender: Male

Age: 25

Classification: "Some guy that makes webcomics"

Powers and Abilities: Superhuman Physical Characteristics, Breaking the Fourth Wall, Regeneration (Mid-Low via E-Tanks, Mid-Godly after dying), Non-corporeal, Immortality (Types 3, 8 (Can only die if he gives up) and 9), Can swap places with his brother, Statics Amplification (Grows stronger after every death), Doesn't need oxygen to breathe, Teleportation (Though he hasn't used it in combat), Can fuse with his brother, Resistance to Power Nullification (Can travel through Spark Man's stage without any trouble), Can run up walls, Summoning (Metal Man's stage presses), Black Hole Creation, Weapon Mastery, Electricity Manipulation (With or without weapons), Absolute Zero Ice, Fire Manipulation (Said fire is hotter than the Earth's core, can use it without weapons), Explosion Manipulation (With or without weapons), Water/Acid Manipulation, Forcefield Creation, Time Stop, Air Manipulation, Status Effect Inducement (Paralysis), Can throw hammers with the Hammer Suit

Attack Potency: Wall level normally (Fought against the easiest bosses). Up to at very least Small Star level (Created a black hole), potentially far higher (Fought and defeated unfair bosses. His desire to defeat everyone should allow him to be as strong as he needs)

Speed: Subsonic normally (Moved as a blur in Cut Man's stage), up to at very least FTL (outran his own black hole), potentially far higher

Lifting Strength: Class 1 (Comparable to Mad), higher with Super Arm

Striking Strength: Wall class normally. Up to at very least Small Star class, potentially far higher

Durability: Wall level normally. Up to at very least Small Star level, potentially far higher, higher with forcefields. Immortality makes him hard to kill

Stamina: Limitless as long as he doesn't receive too much damage, average in real form (It's an average human who needs to rest regularly)

Range: Varies depending of the weapon

Standard Equipment: Mega Buster, Robot Master copied weapons, Rush, DJ Comfort Chair

Intelligence: Combat savvy, average otherwise

Weaknesses: Needs a lot of attempts before reaching his full potential. Easier to frustrate than his brother, which led him to almost give up against Yellow Devil. Rush isn't always helpfull. Unwilling to use E-Tanks. His copied weapons have limited ammo, but he can easily solve it by getting a Game Over.

Notable Attacks/Techniques:

Special Weapons
Djoing has all weapons/abilities from Mega Man 1 to 4. This section only covers those who have shown special properties
 * Mega Buster: Unlike Mega Man's version, Djoing was able to charge it since the first game.
 * Crazy Panic Shooting: A variant which consist in rapidly shooting everywhere. It is strangely effective.
 * Very Controlled Shooting: Totally not crazy panic shooting. He planned that.
 * Rolling Cutter: A scissors-like blade made of ceratanium, which he can also dualwield. When Djoing dies for the 100th time, the opponent will pull this weapon out of nowhere and throw it at his face.
 * Spark Shock: Lolno.
 * Rain Flush: Considered the almightiest weapon by both Djoing and Mad.
 * TOADMAN ORB OF DOOOOOOOOOOOM: Not as powerful as the original, still pretty awesome.

Others
Note: The events in the Author Comment Battle aren't considered canon.
 * Password: Allows Djoing to continue where he left off.
 * Save State: Allows Djoing to continue where he left off. More reliable than Passwords. Can potentially abuse Save Scumming if bloodlusted.
 * Ninja: A random skill that allows Djoing to avoid enemies more easily.

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: