Thread:Blahblah9755/@comment-26978653-20180707031908/@comment-26491183-20180728025946

Monarch, it’d be best if you read through this thread if you haven’t or at least the stuff about Chaos, since most of the other stuff is already covered in the game threads. Here’s the details of everything I had planned that isn’t already covered in this thread:

Powers:

In this world, attacks from Darkness in the dark zone deals damage to the soul, everyone can withstand it though due to the Protection cast by Kura/Kuro, however getting hit weakens the spell of you don’t have soul manip resistance (actual resistance, not having multiple souls), if someone’s protection collapses and Kura/Kuro aren’t there to reapply it, they get corrupted if it isn’t dealt with fast.

The way to stop corruption is to either get them out of the zone or to have a soul manipulator steal their soul and bring it into their own body before it can get fully corrupted. This will have a negative effect on the person who protects their soul, since they’ll be taking a partially corrupted soul into their body. Also, their body would still be taken over by darkness, and a new one would have to be made for them later.

With four linked souls (the character and their three past lives) it’s now possible for the group to fully purify a major darkness. The more linked souls they have, the more they can tap into the power of creation to purify it. Currently, four of them together can purify a major darkness that’s been weakened, but that’ll use up all the power of creation they have until they rest.

Also, the grounds/trees in dark zones don’t get damaged by regular attacks, minor darkness have low-high regen in the dark zones, and when they “die” they return to the darkness around them where they’ll regen over time. Major darkness have low-godly regen, unless they’re purified they’ll regenerate from the SD, though they do get more tired the more they’re injured.

Lore/character stuff:

In this game, souls are seen as a unit of creation, which is why the more connected souls you have the better you resist the darkness.

Kuro, Kura, Shiro, Shira, and Chaos were each created by condensing a universe into a single linked soul. This means that creating them meant the destruction of the universe and everything in it, so it’s a bit of a moral/existential crisis for them that they don’t like touching.

Chaos’ original name is Guré (because I have the most imaginative naming sense). Kuro and the Emissary still sometimes call him this, but Kura will go ballistic if someone does, because in her mind Guré is the “caring leader” of their group, and Chaos is the sadistic murderer that killed her friends.

The Supreme Darkness’ destruction of the world is what it considers peaceful, because once it’s done it will be able to rest peacefully. It won’t have any more creations buzzing around disturbing its rest.

I’ve decided to design Kura such that she’s lacking in tact, and a bit more hot headed than Kuro. She also can get pissed off a bit more easily than Kuro, though this is partially because of the fact that she tends to be the one wo’s around moroften when bad shit happens (for instance Andy walking into a death plane). The reason why she has a stronger reaction to Chaos is that she saw him brutally “killing” Shiro and Shira, while Kuro was unconscious. Chaos was sure to make quite a spectacle out of it, because he didn’t want them to figure out that the two were alive. When the group properly learns about Chaos, I want to have a moment where Kuro refers to him as Guré and Kura snaps, saying something about how they aren’t the same person.

Kuro is more tactful than Kura, and as a result ends up doing extra work sometimes (small stuff like reminding Kura to act properly to big stuff like healing Andy to avoid Kura killing him. He’s actually somewhat lazy on a mental level, but will do whatever he has to anyway, however he’s actually bottling up his exhaustion and irritation with everything. Eventually I wanted to have him snap.

Missions for the current world:

Mission 1: This is gonna be relatively standard. However at the end, before they can be purified the major darkness will fuse into a stronger being, and will resist whatever was used to deal with it before. Afterwards they find an Emissary fragment, send him back to the couch room, and purify Asia.

Mission 2: This would be in the Western Europe zone. This mission would be to a soul temple that the new Fragment knows about, so everyone would get their next souls. In the beginning of the mission, Kura will sense the presence of Chaos and rush towards him in a fit of rage. Kuro won’t be able to stop her, and will explain that it’s probably a trap, they could all get killed if they follow, and their best bet is to get their past souls and clear the darkness surrounding the temple to strengthen themselves and weaken the enemies. However, to get these souls they have to fight versions of themselves from parallel universes that died to the darkness after getting the soul as their third (the version of them can have any combination of 3 of their 4 souls).

Once the darkness clears, it’s been long enough that the sound of Kura verbosely and loudly swearing at Chaos has already reached the group all the way from South Africa (So about 7 hours). When the group gets there, they find Kura injured on her knees, tears streaming down her face, and she says to Kuro “They’re alive… Shiro and Shira.” Kuro completely stops, looking at her shocked. Then a Light Chaos appears from out of Kuro’s shadow, and stabs him through the chest. Chaos reveals that he’s a clone that’s been hiding in Kuro’s shadow since the end of the last mission, waiting for an opening (pun intended), and that he was able to locate the base (couch room) thanks to that.

With Kuro and Kura incapacitated, the group has to fight two clones of Chaos (the Light one from Kuro’s shadow and the mixed one that Kura detected earlier), as well as a few Major Darkness. Part way through the fight, the two Emissary Fragments appear and inform you that the main base was destroyed, and throughout the Pokémon world the darkness is spreading. The Emissary then uses his power (preferably by shouting out something like “kneel”) and all the darkness and living beings across the Pokémon multiverse collapse to their knees unable to move. The only things that can still move are the group and the mixed Chaos (because Chaos has Emissary powers and the group is gaining Emissary powers as they gain powerful souls), he’ll absorb the greater darkness in the area and fight the group as the mission’s boss.

They have to return back to the indigo plateau at this point, cause they should be tired/injured in game, and Kuro and Kura are very injured. At this point, they should probably learn about Chaos, Shiro and Shira. If no one’s curious enough to ask, Blane will have to.

Mission 3: At this point, this world has been 60% corrupted, and the dark zones have merged into one massive one, covering the entirety of the Americas and the Pacific and Atlantic Oceans. I haven’t thought through this one as much, but the boss for it should be the actual Chaos, though he’s gonna be weakened for one reason or another, as well as more major darkness. When he loses Chaos will teleport away. When this mission is cleared, they’ll find another Emissary fragment and fully clear the darkness from the Pokémon worlds.

Also, it’d be neat if you could work something like Overlord somehow temporarily fusing with Zekrom and Kyurem to become the original dragon from that trio into one of the missions, he’d somehow have some hax using truth and ideals that would weaken one of the bosses that would have otherwise been too much to beat.

If you have any questions ask me here.