The cheetahmen

Summary
The cheetahmen are three half-cheetah, half-human creatures, born from the evil cartridge known as Action 52, they were suppused to outclass the popularity of the battletoads and the teenage mutant ninja turtles, however they failed big time and faded to nothingness.

Powers and Stats
Tier: High 7-C

Name: Hercules, Aries, Apollo

Origin: Failure 52

Gender: Male

Age: In their 10's

Classification: Half-cheetah, half-human, glitched creatures with a good theme song (except the Genesis one)

Powers and Abilities: Superhuman characteristics, Bug-Glitches, Bad Commercial-Spelling Manipulation, Slipping from banana peel inducement

Attack Potency: Large Town level (They defeated Dr. Morbis, Cygore, White Rhino, Scavenger, Hyena and Man-Ape [or Ape-Man], Apollo is capable of destroying tornadoes by shooting an arrow in it)

Speed: Subsonic with Hypersonic reactions

Striking Strength: Class TJ 

Durability: Large Town level (They can tank several attacks from the bosses and tornadoes)

Stamina: Average

Range: Standard melee range, several meters with crossbow

Standard Equipment: Fists, two wooden clubs and a crossbow

Intelligence: Below Average for Hercules and Aries, Apollo states to have a great intelligence

Weaknesses: They are glitched, they can't survive falling from mediocre heights, they can't crouch and they fight for a random kid.

Others
Notable Victories: 

Notable Losses:

Action 52

90's Nintendo

Cheetahmen II

The Battletoads

The TMNT

Inconclusive Matches: