MegamanGohan's SSF2 Megaman (0.9a-0.9b)

Summary
Have you ever played SSF2? N0,! Here's a link.

https://www.mcleodgaming.com/games/ssf2

Back in 0.9B, when online mode first came out, MegamanGohan and his Megaman were the champs. All they had to do was Spam charge Shots and they win. What is their full strategy you may ask, it goes like this.

If your opponent is anywhere on the map, just spam pellets for spacing, and you opponent would be stuck with nowhere to go. If they use projectiles, Just Proto Shield. If you want to get close to them, just Spam Flame Sword and your slide which will lock them down in an inescapable combo. Then just flame sword them off the level and Spam charge shots as the best Edgeguarding tool IN THE GAME. Your charge Shot out-prioritizes everything, so no need to worry about any attack. It can even Out-prioritize REFELECTORS, if shot at point blank range. If they try to reflect your Charge Shot, Just Proto Shield. If they try to dodge your shot, well they can't. They will only put themselves in a helpless state and you can Spam Charge Shots to victory. With your incredible launch Power, you are assured victory. The McleodGaming developers knew about this Megaman, and severely Nerfed him as of Beta. His legend Still continues in MegamanGohan's heart.

HOW TO BEAT EVERY CHARACTER IN THE GAME WITH THIS MEGAMAN

Mario: Spam charged shots, If he uses the star cape, reflect with the proto shield

Goku: Spam Charge shots, Just don't let him charge a Kamehameha

Black Mage: Spam Charge shots, Don't get off the ledge, Proto Shield his Projectiles, and if he reflects your own attacks with STOP, Just use the Proto Shield

Kirby: Hold charged shots until he goes down with his third jump or twomp, then release. If it's a twamp, release then use the flame sword. If there are platforms, use up aerial to your advantage. If he copies your buster, use proto shield to reflect, finish off with a down or up smash.

DK: He is a very heavy character, stay away from him as much as possible while trying to get charged shots. His spin attack can take your buster out so use a drill, flame sword, or buster after he is done. Remember it is very easy for him to kill you. Grabs also play a well game against him.

Pikachu: He is very fast so if he gets close to you, it's a decision between flame sword for priority or slide for speed. Spam charged shots when away from you. Peach: Watch out for her flight, if it gets to you, she'ill perform a combo which is very hard to get out of, Use charged shots at a safe distance, If this is too hard, the guts arm would be a better solution.

Yoshi: Using pellets will keep you very safe from his egg roll attack, jumping around a lot will help avoid much of his smashes, Use buster as main weapon and if he uses egg as a shield, counter it with flame sword.

Wario: Spamming charged shots is fine, just don't take too long to charge and the moment he gets near you, release b right away. He has not much against you so you should be fine.

Samus: Try not to stay underneath her as she can send bombs below you, use the proto shield to deflect her annoying missiles, don't get close to her or else she'll use a roll attack to cause ground breaking combo. If she does get close use flame sword to attack. Get her when she is most vulnerable, when she is charging for a charged shot, Charge your buster which is faster, and shoot. If she rolls away from you, the buster will still get her, and if she rolls the other way, use the flame sword to attack. Use the proto shield to deflect her charged shot and if necessary, finish with an up or down smash.

ZSS: STAY AWAY FROM HER!!!!!!!! She will get combos on you like it's nobody's business. Use pellets for spread and flinch, in order to get charged shots, count the amount of jumps she has made, including the third jump, and then release. If the player figures how to counter this, get close with a flame sword or slide. Also stay away from that stun gun. Use drill, down ariel, of proto shield offensively and defensively to counter, I do not suggest grabs but if they help, go right away.

Meta Knight: try not to use pellets and mostly stick to charge shots to counter every attack he has. Like ZSS, count the amount of jumps he makes, At the end he will do this one attack where he pauses for a short period of time, that is where you want your charged shot to be.

Captain Falcon: Spam pellets and charged shots, he stands no chance against you.

Fox:He is very fast so use pellets often, The main problem with him is his reflector, If you use a charged shot, use the proto shield to re-reflect. If he keeps on, quickly switch to the main shield to get rid of the shot. Use slide and flame sword as main weapons. Use smash attacks only as surprise attacks. Another fun trick, If he is about to recover, spam pellets at the edge and it will act almost as an edge guard, it's a favorite in my troll skill set.

Ness: Spam charged shots, If he uses a protect use the flame sword, he stands no chance against you.

Marth: Spam pellets and charged shots. Careful as his sword can slice through pellets, but you will eventually get to him. If there are many platforms in the stage this is very hard to do so the guts arm may be a better choice in this case.

Jigglypuff: If you stay away from her, along with charged shots, her rollout and rest ability will do nothing to you. Use the flame sword to help get some much needed ground on her.

Chibi Robo: Believe it or not, His pickup move has almost no effect on megaman. While he is busy picking up my charged shots, which I let him do, You just spam charged shots while he is using other attacks, along with performing ground breaking combos, and he will never get a chance to use it. In the event that he does get a chance however, just use the proto shield and you are good.

Sonic: With pellets his spin dash does nothing to you, all is left is the homing attack. This is a game of charge and run where you charge your buster and hold the run button. The key here is to play him at his own game and out speed him, while staying away from him. Who's the fastest thing alive now sonic.

Tails: He has a lot more tricks up his sleeve the sonic. Jump around to avoid his smash attacks as much as possible. He has a buster with the same priority as yours, and his back and down aerial is annoying. Play his game and study a combo that works on him. I suggest starting with a slide and working your way there. Is hi uses his spin attack a lot, that is a weak point to get a charged shot on him. Play it smart and you will be fine.

Bomberman: Just spam charged shots, With all the range you have he can't play the bomb game with you, trust me.

Link: He is a really tough one, only shoot charged shots when he is moving or attacking, It has priority over almost all his attacks, Never release when he is standing of else his shield will block his attack. Never get close to him because of the range he has so that sword doesn't get to you. Also, watch out for his grab boomerang, and bow. His grab is almost guaranteed to kill you, While the boomerang and bow are huge troll weapons. Use the proto shield for extra defense, and do use a melee weapon but only when he tries to get close to you. If it helps, switch your buster to the guts arm, black hole bomb, or wheel cutter.

Zelda: don't underestimate her, her magic is very powerful. Jump around to help avoid her smash attacks. If she uses Naru's love on a charged shot reflect with the proto shield. Avoid of shield din's fire at all costs to prevent combo from breaking. The main problem I have with her are her kicks. Go all out offensively so if she does get it on you, You would have already dealt enough damage not to worry about it.

Shiek: It (i'm calling it, it) has attacks where it can doge you buster with ease and attack you fast enough to prevent any other attack from getting to you. It also has needles which increase it's difficulty tenfold. The guts arm is your only option, build a combo from there. Lloyd: If he uses grave blade jump! A charge shot will counter anything else he has to throw at you!

Sora: His main attack is flowmotion. Get as far away as you can or as possible and throw a charged shot whenever he starts his attack. It will give your opponent feelings of hopelessness.

Ichigo: His Getsuga Tenshō can be countered with the proto shield, Engetsuzan can be countered with a jump or shield. His down smash can be countered with a flame sword. He will perform many other combos on you but once you know these things you will be fine. Starting with a few slides might help.

Naurto: Everything he does is all based on clones, use the proto shield to get these things out of the way and then go all out with the buster to get priority over the clones and the best time to attack is when he is charging his Rasengan. Use combos ans spam slides for annoyance.

Megaman: Study your own weaknesses and use it against him, I'll let you figure this one out.

Powers and Stats
Key: The Average Megaman (Before Nerfs) | MegamanGohan's Megaman

Tier: A | Beyond Any Tier that ever Exists, Even Memetic

Name: SSF2 Pre-Nerf Megaman

Origin: Mcleodgaming (And Megamangohan to an extent)

Gender: Male

Age: 7 Years as of Now

Classification: Just Another Megaman | Goes by "The Cheap Spammer," or "The Best Megaman ever

Powers and Abilities: All the ones Here

http://mcleodgaming.wikia.com/index.php?title=Mega_Man_%28Super_Smash_Flash_2%29&diff=62028&oldid=61620

And Here

http://mcleodgaming.wikia.com/wiki/Weapon_Change

and Here

http://mcleodgaming.wikia.com/wiki/Proto_Shield

Attack Potency: Some of the Best Kill Moves in the game | Endlessly Beyond Memetic VIA Charge Shots

Speed: Average | Irrevelantly Beyond Memetic due to Spacing and the ability to run while spamming charge shots.

Lifting Strength: Enough to lift the entire SSF2 cast.

Striking Strength: Above average | FLAME SWORD SPAM OMGOMGOMGOMGOMOGOMOGOMGOM

Durability: FAR Above Average Due to being a Heavy Weight | Really Really Stubborn, as you think you kill him, but then he comes back, Irrelevantly Beyond Memetic with his Final Smash

Stamina: This Category is unneeded

Range: Best in the game | MEMETIC OMNIPRESENT, even higher with Black Hole Bomb

Standard Equipment: look at powers and Ablilities

Intelligence: Depends | Omniscient, but he doesn't need intelligence to win

Weaknesses: Well he does struggle against Kamehameha, STOP ability, Sheik's forward air, sonic's Homing attack, and certain maps where spacing is hard | Just Switch to the Super Arm to prevent any of these threats and you still win.

Others
Notable Victories: SSBB Meta Knight (Wanked)

'''Notable Losses: If you won't admit defeat, you are automatically sent to inconclusive. If you are in Smash in ANY way, shape, or form, you still lose'''

Inconclusive Matches: