Skull Kid (Crossover Battlefield)

Summary
Skull Kid or known as Majora is the assumed name of the main antagonist of The Legend of Zelda: Majora's Mask. An evil being inhabiting Majora's Mask, it is arguably the series' most depraved and bizarre villain. Despite appearing as an inanimate object, and using the Skull Kid as its puppet, the mask carries obvious sentience and the ability to speak coherently, through its wearer or of its own power. The gender of Majora is disputed, as neither the game nor any supplementary material states it. It is likely that the true entity simply has none.

He is also the fifth antagonist of crossover battlefield.

Powers and Stats
Tier: 5-A At Least High 4-C

Name: Skull Kid, Majora

Origin: Crossover Battlefield

Gender: Unknown

Age: Thousands of years old

Classification: Ancient Artifact, Deity, Demonic Mask

Powers and Abilities: Superhuman Physical Characteristics,Magic,Telekinesis,Shapeshifting,Soul Manipulation,Curse Manipulation,Mind Manipulation,Matter Manipulation,Energy Projection,Body Control,Life Creation,Technological Manipulation,Invisibility,Sealing,Reality Warping (Can warp grown men into children or in some cases change their biological makeup altogether by morphing them into a different species),Pocket Reality Manipulation And Spatial Manipulation (Can create realms that can fit a sun and all the space in between inside a small moon),Self-Sustenance (Type 3 as Majora's Wrath)

Attack Potency: Planet Level (Should Majora not be stopped in the three-day limit, the moon crashing into the planet is said to annihilate the world and all its inhabitants) Large Star Level (Capable of creating a realm inside the moon that contains a sun while still playing around)

Speed: Speed Of Light 

Lifting Strength: Class T likely Class E

Striking Strength: Planet Class at least Large Star Class

Durability: Planet Level likely Large Star Level

Stamina: Extremely high

Range: Extended melee range with melee attacks. Varies from Tens of meters to Planetary with magical abilities.

Standard Equipment: None notable

Intelligence: Highly sadistic, although it apparently only views all its havoc as a game. Capable of setting up complicated dungeons and puzzles for Link to solve.

Weaknesses: Has a tendency to play around, which makes it careless. Several times throughout the game, Majora could have effortlessly killed Link but was more interested in playing a twisted game with the hero. Majora was so assured of its own superiority, it even gave Link the Fierce Deity Mask to use against it during their final confrontation.

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: