Mario (Five Nights at Wario's)

Summary
" My guess is that some specific type of ghost will avoid that annoying sound from the machine."

Max Peterson about Mario in Five Nights at Wario's 3

Mario is an antagonist in Five Nights at Wario's

Powers and Stats
Tier: 9C, 9B, possibly 9A

Name: Mario

Origin: Five Nights at Wario's

Gender: Male

Classification: Spirit

Powers and Abilities: Immortality Type 2, 7 (Due to being a spirit), and 8 (Can only be taken down if the curse is lifted) Possesssion, Dream Manipulation (Made Richard McRoy have nightmares about him and his friends), Fear Manipulation, Intangibility (Can go through a T.V), Resistance To Fire Manipulation, Resistance To Time Manipulation (Resisted being brought back in time by Rosalina),Telepathy, Enhanced Senses, Technology Manipulation (Can be in a computer and TV)

Attack Potency: Street Level to Wall Level to Small Building Level (Compares to Bowser)

Speed:  Peak Human

Lifting Strength: Unknown

Striking Strength: Street Class to Wall Class to Building Clas

Durability: Street Level Wall Level to Small Building Level (Comparable to Wario and 'Bowser')

Stamina: Very high, likely limitless due to being a spirit

Range: Melee range

Standard Equipment: None

Intelligence: Average

Weaknesses: Suffers from Grief, Anger and Confusion, Forgiviness is the only way to take them down

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: