Talk:Speedrun Mario/@comment-34461919-20190809073334

I know this is Joke Battles wiki, but I still want to take a couple nitpicks at this profile here. Mario cannot reach infinite speed (not even if given infinite time), since (as far as I know) he will reach a speed that (not sure which) 1. crashes the game, 2. will not go higher due to the limitations of programming, or 3. makes him go the opposite direction due to underflowing into positives or something like that.

About the PUs, that seems to simply be the name of them, since they are basically copies of the level (minus objects) due to how the game handles collision. However, Mario's real coordinates are still as expected (in 3D space and not repeating as he switches PUs), and these PUs are reached with quantifiable, finite speed. I don't think these PUs are actually separate timelines.

Since this is joke battles wiki, I'm not sure if it really matters that we change this but I wanted to say that.

There is one thing I do want to note. Mario has multiple ways to crash the game. (moving the camera to a PU crashes it on the N64, doing a glitch involving TTC entrance and tricking the camera to move downwards forever can crash the game on N64 and emulator) Not sure if this would give him a potential low 2-C AP (since crashing the game pretty much removes its ability to function, thus kind of being destroyed?). 2-A if the "PUs aren't separate timelines" isn't really a thing. I don't think durability scales since Mario doesn't really survive it.