Foxy (Mythos)

"I can't run like i used to but i can pull myself apart just fine"

- Foxy's death screen quote



Summary
Foxy is a anmatronic fox and is one of the antagonists of five nights at freddy's his starting location is at pirates cove from which he will come out and will sprint towards the office to attack the night guard like the other anmatronics foxy will try to stuff people into a fazbear suit ending up in death.

Appearance
Fnaf 1:

Foxy is a large, animatronic fox with crimson, tattered fur. He has yellow eyes, red eyebrows, and three strings of hair from the top of his head. He has a hook for his right hand and his left hand has been worn down to the endoskeleton. He also bears an eye patch that is folded over his right eye, although he is usually seen with it above his eye rather than covering it. Unlike the stereotypical fox, Foxy doesn't have a tail.

Fnaf 2: 

Withered Foxy's suit has become even more tattered and the fur on his left ear has come off completely. The teeth of his endoskeleton are now clearly visible, this being true with every old animatronic. However, in comparison to Withered Bonnie, Withered Chica, or even his brand new counterpart Mangle, Foxy actually seems to be in better shape, since, just like Withered Freddy, the worst damage he has on him are just some huge rips. Unlike some of the aforementioned animatronics, Foxy is not entirely stripped off his costume, nor is he missing his face or any limbs.

Fnaf 3: 

The original Foxy's appearance is the same model from the first game with the exception of lacking his ears and body. He is shown as a lamp hung on the top side of a wall in CAM 04. Foxy still appears to have an eye patch, though it appears as if it is left open. A light bulb can be seen shining in his left eye socket.

Fnaf 4: 

Nightmare Foxy is a tall, crimson, withered version of the original Foxy with a lighter coloring on his stomach, jaw, and some parts of his head. He has one major tear in his lower torso. His brown pants are completely stripped from the shins down with his endoskeleton revealed on the legs. His left hand is designed much like Springtrap's and the other nightmare animatronics, although that it is much different than his original counterpart, as Nightmare Foxy's hand is covered by the animatronic suit. The right hand is replaced with a sharp metal hook, like his original counterpart. He has razor-sharp teeth and toes. He lacks an eyepatch, unlike his original counterpart.

Ultimate Custom Night: 

He seems the same from FNAF 1.

Behavior
Fnaf 1: 

Foxy hides behind his curtain in Pirate Cove throughout the game. Over the course of the night, the player must use the Monitor periodically. They must also monitor Pirate Cove in a balance between "too much" and "too little" to prevent Foxy from emerging from his curtain and sprinting towards the Office.

This balance may be difficult to find, but it is essential for preventing Foxy from ending the night early. Foxy's attacks seem to be based on a timer, rather than being random. If Foxy's AI is set to 20 on Night 7 and Pirate Cove is never checked, he will always bang on the door at either 32 or 38-second intervals (tested on V1.1).

This is because sometimes, when he retreats, he will immediately return to Phase 2 instead of going back behind the curtains. He is also much more active on the mobile version to compensate for shorter nights. He will sometimes run back when his A.I. levels are quite high.

Fnaf 2: 

Foxy's behavior is quite different when compared to the first game. He starts at the Parts/Service area before making his way to the hallway outside The Office and will try to pounce the night guard from there.

Foxy, along with the Puppet, completely ignores the Freddy Fazbear Head; the only way to prevent Foxy from attacking is to shine the Flashlight down the hall at him a couple of times while he is there. After doing so, the player must bring up the monitor and Foxy will be gone. It is possible to get rid of Foxy just by shining the light, however that will consume more time and power, thus it is not recommendable.

Fnaf 3: 

Phantom Foxy lacks a movement pattern, but rather randomly appears standing in front of the box of parts that is present in the Office.

If the player does not raise the Monitor before they look at him directly, Phantom Foxy will lunge at the player, disabling the ventilation system. The frequency of his appearance increases as the week progresses.

Fnaf 4: 

Nightmare Foxy becomes active in Night 2 and can be seen in the Right Hallalongside Nightmare Chica or the Left Hall alongside Nightmare Bonnie; he can occasionally be seen peeking around the corner in Nightmare Chica's or Nightmare Bonnie's place, the player can predict this action by hearing fast footsteps, similar to the ones the player hears when the original Foxy runs through the West Hall in Five Nights at Freddy's. Failing to keep Nightmare Foxy at bay will allow him to sneak into the Closet and stay there the whole night, thus making the checking of the Closet necessary, compounding to the player's laborious task of checking the doors and the bed.

Ultimate Custom Night: 

Foxy resides in Pirate Cove alongside Bonnie. Like in the original Five Nights at Freddy's, the player must check him (but only if the figurine on the player's desk has changed to him) to slow down his attack, or else he'll escape and reach the office. Once he's reached the office, he will take himself apart and his pieces will be slid in through any open door or vent. Once all of his pieces are in the office, he will reassemble himself and jumpscare the player. Alternatively, Foxy can be removed from the night (and Bonnie, if he's active as well) if the player buys the death coin and uses it on him.

Powers And Stats
Tier: At least 9-C 

Name: Foxy The Pirate

Origin: Five Nights At Freddy's

Gender: Male

Age: Unknown likely decades in ultimate custom night

Classification: Anmatronic

Powers and Abilities: Peak Human Strength,Peak Human Speed,Peak Human Durability,Transformation,Stealth Mastery,Fear Manipulation,Illusion Creation,Teleportation,

Attack Potency: Street Level (Can stuff a human adult in a fazbear suit)

Speed: Peak Human (Can run up to 14 miles per second) (Has a smaller and less bulky build and is much faster than the others)

Lifting Strength: Unknown

Striking Strength: Street Class

Durability: Street Level (Has a old and pretty tough endoskeleton)

Stamina: Limitless due to being a ghost

Range: Melee range

Standard Equipment: None

Intelligence: Unknown

Weaknesses: Nothing notable

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: