Doomguy Eternal

 
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Summary
While the origin of the demon slaying hardass know mostly as Doomguy is at best inconsistent amidst his different incarnations, one thing has remained entirely static about his character: he absolutely, unequivocally fucking HATES demons, having started a personal crusade to eliminate every last one of them no matter how long it takes.

So great is his disdain at demonkind that if the word HATE was printed onto each nano-angstrom of circuitry in existence, it would not equal one-one billionth of his rage against the beasts.

And, it is through said rage that he was managed to survive potentially thousands of years of combat against monstrous abominations that should for all intensive purposes ripped him to shreds by now.

Powers and stats
Tier: Tier

Name: Doomguy, the Doom Marine, the Unchained Predator, Doom Slayer, Hell Walker

Origin: Doom

Gender: Do you even have to ask?

Age: Uknown, possibly thousands of years

Classification: Demon slayer, Professional ass kicker, Unstoppable representation of humanity's want for slaughter

Powers and abilities: Testosterone Embodiment, Existence Erasure (with the BFG 9000), Demonic Negation (can depower and scare shitless any demonic entity that crosses his path), Gore Manipulation (can rip and tear through anything to varying degrees, depending on his mood), Overkill, Rage Embodiment, Manly Physiology, Durability Negation/One Hit Kill (via Chainsaw and BFG), Hype Manipulation, Dimensional Hoping (can take a quick trip down to Hell anytime he's peeved for relaxation purposes)

Attack Potency: Level (The ultimate, and many would argue first, video game badass, capable of ripping and tearing with enough macho energy to maintain his beyond memetic hardassery decades after his first appearance), BFG ignores durability (capable of erasing anything with a lesser name and status that it, which considering we're talking about the Big Fucking Gun 9000, includes pretty much everything)

Speed: Speed (Can easily react to any demonic threat, conveniently reappearing whenever he is needed, his enemies may run from him, but they can never hide)

Lifting Strength: Class (Could lift his own balls of adamantium without any effort while ripping through demons)

Striking Strength: Class (Can destroy any arguments that he is not the best space marine or FPS protagonist in the last several years, can obliterate Hell if he wanted, but the point is to make those little bastards suffer)

Durability: Level (Could withstand the horror of Doom 3 and come back even stronger)

Stamina: Eternal

Range: Anywhere demons can reach, he can reach

Standard equipment: BFG 9000, Gauss Cannon, Chaingun, Combat Shotgun, Super Shotgun, Heavy Assault Rifle, Rocket Launcher, Pistol, more ammo and grenades than you can shake Doomguy figurine at

Intelligence: Appears as a brute, though in reality is a omniscient in all the numerous to break bodies

Weaknesses: Formerly the shitiness of Doom 3 as a stain on the franchise and his reputation. No longer viable as of Doom 4's revival of the series

Others
Notable victories: Master Chief (via having more personality...without talking)

Every demonic being ever conceived

Notable losses: Inconclusive matches: